| Id | 303 |
|---|---|
| Name | Elemental:Fire Elemental, Huge |
| Size and Type | Huge Elemental (Fire) |
| Hit Dice | 16d8+64 (136) |
| Initiative | +11 (+7 Dex, +4 Improved Initiative) |
| Speed | 50 ft. |
| Armor Class | 19 (-2 size, +7 Dex, +4 natural) |
| Attacks | Slam +17/+12/+7 melee |
| Damage | Slam 2d8+6 and 2d8 fire |
| Face and Reach | 10 ft. by 5 ft./15 ft. |
| Special Attacks | Burn |
| Special Qualities | Elemental, damage reduction 10/+2, fire subtype |
| Saves_Fort | 9 |
| Saves_Ref | 17 |
| Saves_Will | 5 |
| Abilities | Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11 |
| Skills | Listen +18, Spot +18 |
| Feats | Dodge, Improved Initiative, Mobility, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 7 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 17-20 HD (Huge) |
| Description |
A huge fire elemental is 32 feet high and weighs 8 lbs. Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 22) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. |