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Monsters

id303
NameElemental:Fire Elemental, Huge
SizeAndTypeHuge Elemental (Fire)
HitDice16d8+64 (136)
Initiative+11 (+7 Dex, +4 Improved Initiative)
Speed50 ft.
ArmorClass19 (-2 size, +7 Dex, +4 natural)
AttacksSlam +17/+12/+7 melee
DamageSlam 2d8+6 and 2d8 fire
FaceAndReach10 ft. by 5 ft./15 ft.
SpecialAttacksBurn
SpecialQualitiesElemental, damage reduction 10/+2, fire subtype
Saves_Fort9
Saves_Ref17
Saves_Will5
AbilitiesStr 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11
SkillsListen +18, Spot +18
FeatsDodge, Improved Initiative, Mobility, Weapon Finesse (slam)
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value7
TreasureNone
AlignmentUsually neutral
Advancement17-20 HD (Huge)
Description

A huge fire elemental is 32 feet high and weighs 8 lbs.

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Burn (Ex): Those hit by a fire elemental's slam attack must succeed at a Reflex save (DC 22) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.