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Monsters

Id87
NamePhase Spider
Size and TypeLarge Magical Beast
Hit Dice5d10+15 (42)
Initiative+7 (+3 Dex, +4 Improved Initiative)
Speed40 ft., climb 20 ft.
Armor Class15 (-1 size, +3 Dex, +3 natural)
AttacksBite +7 melee
DamageBite 1d6+4 and poison
Face and Reach10 ft. by 10 ft./5 ft.
Special AttacksEthereal jaunt, poison
Special Qualities
Saves_Fort7
Saves_Ref7
Saves_Will2
AbilitiesStr 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10
SkillsClimb +12, Move Silently +11, Spot +9
FeatsImproved Initiative
Climate and TerrainAny land and underground
OrganizationSolitary or cluster (2-5)
CR5
TreasureNone
AlignmentAlways neutral
Advancement6-8 HD (Large); 9-15 HD (Huge)
Description

Combat

Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.

Ethereal Jaunt (Su): A phase spider can shift from the Ethereal to the Material Plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.

Poison (Ex): Bite, Fortitude save (DC 15); initial and secondary damage 2d6 temporary Constitution.