| Id | 87 |
|---|---|
| Name | Phase Spider |
| Size and Type | Large Magical Beast |
| Hit Dice | 5d10+15 (42) |
| Initiative | +7 (+3 Dex, +4 Improved Initiative) |
| Speed | 40 ft., climb 20 ft. |
| Armor Class | 15 (-1 size, +3 Dex, +3 natural) |
| Attacks | Bite +7 melee |
| Damage | Bite 1d6+4 and poison |
| Face and Reach | 10 ft. by 10 ft./5 ft. |
| Special Attacks | Ethereal jaunt, poison |
| Special Qualities | |
| Saves_Fort | 7 |
| Saves_Ref | 7 |
| Saves_Will | 2 |
| Abilities | Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 |
| Skills | Climb +12, Move Silently +11, Spot +9 |
| Feats | Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Solitary or cluster (2-5) |
| CR | 5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 6-8 HD (Large); 9-15 HD (Huge) |
| Description |
Combat Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane. Ethereal Jaunt (Su): A phase spider can shift from the Ethereal to the Material Plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer. Poison (Ex): Bite, Fortitude save (DC 15); initial and secondary damage 2d6 temporary Constitution. |