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Monsters

id8
NameAzer
SizeAndTypeMedium-Size Outsider (Fire, Lawful)
HitDice2d8+2 (11)
Initiative+1 (Dex)
Speed30 ft.
ArmorClass19 (+1 Dex, +6 natural, +2 large shield)
AttacksWarhammer +3 melee; or halfspear +3 ranged
DamageWarhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksHeat
SpecialQualitiesSR 13, fire subtype
Saves_Fort4
Saves_Ref4
Saves_Will4
AbilitiesStr 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9
SkillsClimb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5
FeatsPower Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
ChallengeRating_Value2
TreasureStandard coins; double goods (nonflammables only);standard items (nonflammables only)
AlignmentAlways lawful neutral
AdvancementBy character class
Description

Azers speak Ignan and Common.

Combat

Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes. They wear no armor, for their tough skin provides ample protection.

Heat (Ex): Azers' bodies are intensely hot, so their unarmed attacks deal additional fire damage. Their metallic weapons also conduct this heat.