| Id | 8 |
|---|---|
| Name | Azer |
| Size and Type | Medium-Size Outsider (Fire, Lawful) |
| Hit Dice | 2d8+2 (11) |
| Initiative | +1 (Dex) |
| Speed | 30 ft. |
| Armor Class | 19 (+1 Dex, +6 natural, +2 large shield) |
| Attacks | Warhammer +3 melee; or halfspear +3 ranged |
| Damage | Warhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Heat |
| Special Qualities | SR 13, fire subtype |
| Saves_Fort | 4 |
| Saves_Ref | 4 |
| Saves_Will | 4 |
| Abilities | Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 |
| Skills | Climb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5 |
| Feats | Power Attack |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
| CR | 2 |
| Treasure | Standard coins; double goods (nonflammables only);standard items (nonflammables only) |
| Alignment | Always lawful neutral |
| Advancement | By character class |
| Description |
Azers speak Ignan and Common. Combat Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes. They wear no armor, for their tough skin provides ample protection. Heat (Ex): Azers' bodies are intensely hot, so their unarmed attacks deal additional fire damage. Their metallic weapons also conduct this heat. |