id | 8 |
---|---|
Name | Azer |
SizeAndType | Medium-Size Outsider (Fire, Lawful) |
HitDice | 2d8+2 (11) |
Initiative | +1 (Dex) |
Speed | 30 ft. |
ArmorClass | 19 (+1 Dex, +6 natural, +2 large shield) |
Attacks | Warhammer +3 melee; or halfspear +3 ranged |
Damage | Warhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Heat |
SpecialQualities | SR 13, fire subtype |
Saves_Fort | 4 |
Saves_Ref | 4 |
Saves_Will | 4 |
Abilities | Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 |
Skills | Climb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5 |
Feats | Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
ChallengeRating_Value | 2 |
Treasure | Standard coins; double goods (nonflammables only);standard items (nonflammables only) |
Alignment | Always lawful neutral |
Advancement | By character class |
Description |
Azers speak Ignan and Common. Combat Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes. They wear no armor, for their tough skin provides ample protection. Heat (Ex): Azers' bodies are intensely hot, so their unarmed attacks deal additional fire damage. Their metallic weapons also conduct this heat. |