Advanced search options

Monsters

Id37
NameEthereal Filcher
Size and TypeMedium-Size Aberration
Hit Dice5d8 (22)
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed40 ft.
Armor Class17 (+4 Dex, +3 natural)
AttacksBite +3 melee
DamageBite 1d4
Face and Reach5 ft. by 5 ft./5 ft.
Special Attacks
Special QualitiesEthereal jaunt, detect magic
Saves_Fort1
Saves_Ref5
Saves_Will5
AbilitiesStr 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10
SkillsListen +8, Pick Pocket +12, Spot +8
FeatsImproved Initiative
Climate and TerrainAny land and underground
OrganizationSolitary
CR3
TreasureNo coins; standard goods; double items
AlignmentUsually neutral
Advancement6-7 HD (Medium-size); 8-15 HD (Large)
Description

Ethereal filchers do not speak.

Combat

An ethereal filcher lurks on the Ethereal Plane waiting for a likely mark. Upon locating one, it shifts to the Material Plane, attempting to catch its victim unawares. The creature attempts to snatch an item, then retreats quickly back to the Ethereal. It is not above delivering a bite to distract its target.

Ethereal Jaunt (Su): An ethereal filcher can shift from the Ethereal to the Material Plane as part of any move action, and shift back again as a free action. It can remain on the Ethereal Plane for 1 round before returning to the Material. The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.

Detect Magic (Su): Ethereal filchers continuously detect magic as the spell cast by a 5th-level sorcerer. A filcher can suppress or restart the ability once per round as a free action.