| Id | 89 |
|---|---|
| Name | Pseudodragon |
| Size and Type | Tiny Dragon |
| Hit Dice | 2d12+2 (15) |
| Initiative | +0 |
| Speed | 15 ft., fly 60 ft. (good) |
| Armor Class | 18 (+2 size, +6 natural) |
| Attacks | Sting +4 melee, bite -1 melee |
| Damage | Sting 1d3 and poison, bite 1 |
| Face and Reach | 2 1/2 ft. by 2 1/2 ft./0 ft. (5 ft. with tail) |
| Special Attacks | Poison |
| Special Qualities | See invisibility, telepathy, immunities, SR 19 |
| Saves_Fort | 4 |
| Saves_Ref | 3 |
| Saves_Will | 4 |
| Abilities | Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10 |
| Skills | Hide +16*, Intuit Direction +3, Listen +5, Search +2,Spot +5 |
| Feats | Alertness |
| Climate and Terrain | Temperate and warm forest |
| Organization | Solitary, pair, or clutch (3-5) |
| CR | 1 |
| Treasure | None |
| Alignment | Always neutral good |
| Advancement | 3-4 HD (Tiny) |
| Description |
A pseudodragon egg can fetch a price of up to 10,000 gp, and a hatchling as much as 20,000 gp. Combat Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days. See Invisibility (Ex): Pseudodragons continuously see invisibility as the spell, with a range of 60 feet. Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet. Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects. Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. *In forests or overgrown areas, this bonus improves to +8. |