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Monsters

id573
NameDragon:White Dragon, Juvenile
SizeAndTypeMedium-size Dragon (Cold)
HitDice12d12+24 (102)
Initiative+0 (Dex)
Speed60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.
ArmorClass21 (+11 natural)
AttacksBite +15 melee, 2 Claws +10 melee, 2 Wings +10 melee
DamageBite 1d8+3, claw 1d6+1, wing 1d4+1
FaceAndReach5 ft. by 5 ft. / 5 ft.
SpecialAttacksBreath weapon, spell-like abilities
SpecialQualitiesImmunities, cold subtype, icewalking, blindsight, keen senses
Saves_Fort10
Saves_Ref8
Saves_Will8
AbilitiesStr 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8
SkillsBluff +5, Concentration +5, Diplomacy +5, Escape Artist +5, Knowledge (any) +4, Listen +12, Search +12, Spot +12
FeatsAny 4
ClimateAndTerrainAny cold land and underground
Organizationsolitary or clutch (2-5)
ChallengeRating_Value5
TreasureDouble standard
AlignmentAlways chaotic evil
Advancement13-14 HD (Medium-size)
Description

Breath Weapon (Su): A cone of cold 30x30x30 feet long, every 1d4 rounds; damage 4d6, Reflex half DC 18.

Spell-Like Abilities: 3/day-fog cloud. These abilities are as the spells cast by a 4 level sorcerer (save DC 9 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All white dragons are also immune to cold.

Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Icewalking (Ex): This ability works like the spider climb spell cast by a 4 level sorcerer, but the surfaces the dragon climbs must be icy. It is always in effect.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 120 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 400 feet.