| Id | 423 |
|---|---|
| Name | Ooze:Ochre Jelly |
| Size and Type | Large Ooze |
| Hit Dice | 6d10+27 (60) |
| Initiative | -5 (Dex) |
| Speed | 10 ft., climb 10 ft. |
| Armor Class | 4 (-1 size, -5 Dex) |
| Attacks | Slam +5 melee |
| Damage | Slam 2d4+3 and 1d4 acid |
| Face and Reach | 5 ft. by 10 ft./10 ft. |
| Special Attacks | Improved grab, acid, constrict 2d4+3 and 1d4 acid |
| Special Qualities | Blindsight, split, ooze |
| Saves_Fort | 4 |
| Saves_Ref | -3 |
| Saves_Will | -3 |
| Abilities | Str 15, Dex 1, Con 15, Int -, Wis 1, Cha 1 |
| Skills | |
| Feats | |
| Climate and Terrain | Any marsh and underground |
| Organization | Solitary |
| CR | 5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 7-9 HD (Large); 10-18 HD (Huge) |
| Description |
Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet. Improved Grab (Ex): To use this ability, the ochre jelly must hit with its slam attack. If it gets a hold, it can constrict. Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit deals acid damage. Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check. Split (Ex): Weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half the original's hit points (round down). A jelly with only 1 hit point cannot be further split. |