id | 423 |
---|---|
Name | Ooze:Ochre Jelly |
SizeAndType | Large Ooze |
HitDice | 6d10+27 (60) |
Initiative | -5 (Dex) |
Speed | 10 ft., climb 10 ft. |
ArmorClass | 4 (-1 size, -5 Dex) |
Attacks | Slam +5 melee |
Damage | Slam 2d4+3 and 1d4 acid |
FaceAndReach | 5 ft. by 10 ft./10 ft. |
SpecialAttacks | Improved grab, acid, constrict 2d4+3 and 1d4 acid |
SpecialQualities | Blindsight, split, ooze |
Saves_Fort | 4 |
Saves_Ref | -3 |
Saves_Will | -3 |
Abilities | Str 15, Dex 1, Con 15, Int -, Wis 1, Cha 1 |
Skills | |
Feats | |
ClimateAndTerrain | Any marsh and underground |
Organization | Solitary |
ChallengeRating_Value | 5 |
Treasure | None |
Alignment | Always neutral |
Advancement | 7-9 HD (Large); 10-18 HD (Huge) |
Description |
Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet. Improved Grab (Ex): To use this ability, the ochre jelly must hit with its slam attack. If it gets a hold, it can constrict. Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit deals acid damage. Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check. Split (Ex): Weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half the original's hit points (round down). A jelly with only 1 hit point cannot be further split. |