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Monsters

id423
NameOoze:Ochre Jelly
SizeAndTypeLarge Ooze
HitDice6d10+27 (60)
Initiative-5 (Dex)
Speed10 ft., climb 10 ft.
ArmorClass4 (-1 size, -5 Dex)
AttacksSlam +5 melee
DamageSlam 2d4+3 and 1d4 acid
FaceAndReach5 ft. by 10 ft./10 ft.
SpecialAttacksImproved grab, acid, constrict 2d4+3 and 1d4 acid
SpecialQualitiesBlindsight, split, ooze
Saves_Fort4
Saves_Ref-3
Saves_Will-3
AbilitiesStr 15, Dex 1, Con 15, Int -, Wis 1, Cha 1
Skills
Feats
ClimateAndTerrainAny marsh and underground
OrganizationSolitary
ChallengeRating_Value5
TreasureNone
AlignmentAlways neutral
Advancement7-9 HD (Large); 10-18 HD (Huge)
Description

Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Improved Grab (Ex): To use this ability, the ochre jelly must hit with its slam attack. If it gets a hold, it can constrict.

Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit deals acid damage.

Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check.

Split (Ex): Weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half the original's hit points (round down). A jelly with only 1 hit point cannot be further split.