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Monsters

id58
NameHomunculus
SizeAndTypeTiny Construct
HitDice2d10 (11)
Initiative+2 (Dex)
Speed20 ft., fly 50 ft. (good)
ArmorClass14 (+2 Dex, +2 size)
AttacksBite +2 melee
DamageBite 1d4-1 and poison
FaceAndReach2 1/2 ft. by 2 1/2 ft./0 ft.
SpecialAttacksPoison
SpecialQualitiesConstruct
Saves_Fort0
Saves_Ref2
Saves_Will1
AbilitiesStr 8, Dex 15, Con -, Int 10, Wis 12, Cha 7
Skills
Feats
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value1
TreasureNone
AlignmentAny (same as creator)
Advancement3-6 HD (Tiny)
Description

Combat

Homunculi land on their victims and bite with their venomous fangs.

Poison (Ex): Bite, Fortitude save (DC 11); initial damage sleep for 1 minute, secondary damage sleep for another 5d6 minutes.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Construction

A homunculus costs 100 gp to create, including 20 gp for the body. This cost includes all the materials and spell components that are consumed by or become a permanent part of the creation.

Creating the body requires a Craft (sculpture or masonry) check (DC of 12).

After the body is sculpted, it is animated through an extended magical ritual that requires a 7th-level character with the Craft Wondrous Item feat. This ritual requires a week to complete: The creator must labor for at least 8 hours each day in a specially prepared laboratory or workroom, similar to an alchemist's laboratory and costing 500 gp to establish. If the creator is personally constructing the creature's body, the building and ritual can be performed together.

A character not actively working on the ritual must rest and can perform no other activities except eating, sleeping, or talking. If he or she misses a day, the process fails, and the ritual must be started anew; any gp spent on the failed ritual is lost (but not XP). The previously crafted body can be reused, as can the laboratory.

Completing the ritual requires casting arcane eye, mirror image, and mending on the final day of the ritual and drains 25 XP from the creator. He or she must cast the spells personally, but they can come from outside sources, such as scrolls.