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Monsters

id444
NameSphinx:Gynosphinx
SizeAndTypeLarge Magical Beast
HitDice8d10+8 (52)
Initiative+5 (+1 Dex, +4 Improved Initiative)
Speed40 ft., fly 60 ft. (poor)
ArmorClass21 (-1 size, +1 Dex, +11 natural)
Attacks2 claws +11 melee
DamageClaw 1d6+4
FaceAndReach5 ft. by 10 ft./5 ft.
SpecialAttacksPounce, rake 1d6+2, spell-like abilities
SpecialQualities
Saves_Fort7
Saves_Ref7
Saves_Will8
AbilitiesStr 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19
SkillsConcentration +12, Intimidate +13, Listen +17, Spot +17
FeatsAlertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will
ClimateAndTerrainAny warm land
OrganizationSolitary or covey (2-4)
ChallengeRating_Value8
TreasureDouble standard
AlignmentAlways neutral
Advancement9-12 HD (Large); 13-24 HD (Huge)
Description

Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +11 melee, damage 1d6+2.

Spell-Like Abilities: 3/day-clairaudience/clairvoyance, detect magic, read magic, and see invisibility; 1/day-comprehend languages, locate object, dispel magic, remove curse, and legend lore. These abilities are as the spells cast by a 14th-level sorcerer (save DC 14 + spell level).
Once per week a gynosphinx can create a symbol of death, discord, insanity, pain, persuasion, sleep, and stunning (one of each) as the spell cast by an 18th-level sorcerer (save DC 22).