id | 444 |
---|---|
Name | Sphinx:Gynosphinx |
SizeAndType | Large Magical Beast |
HitDice | 8d10+8 (52) |
Initiative | +5 (+1 Dex, +4 Improved Initiative) |
Speed | 40 ft., fly 60 ft. (poor) |
ArmorClass | 21 (-1 size, +1 Dex, +11 natural) |
Attacks | 2 claws +11 melee |
Damage | Claw 1d6+4 |
FaceAndReach | 5 ft. by 10 ft./5 ft. |
SpecialAttacks | Pounce, rake 1d6+2, spell-like abilities |
SpecialQualities | |
Saves_Fort | 7 |
Saves_Ref | 7 |
Saves_Will | 8 |
Abilities | Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19 |
Skills | Concentration +12, Intimidate +13, Listen +17, Spot +17 |
Feats | Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will |
ClimateAndTerrain | Any warm land |
Organization | Solitary or covey (2-4) |
ChallengeRating_Value | 8 |
Treasure | Double standard |
Alignment | Always neutral |
Advancement | 9-12 HD (Large); 13-24 HD (Huge) |
Description |
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +11 melee, damage 1d6+2. Spell-Like Abilities: 3/day-clairaudience/clairvoyance, detect
magic, read magic, and see invisibility; 1/day-comprehend
languages, locate object, dispel magic, remove curse, and legend
lore. These abilities are as the spells cast by a 14th-level
sorcerer (save DC 14 + spell level).
|