| Id | 444 |
|---|---|
| Name | Sphinx:Gynosphinx |
| Size and Type | Large Magical Beast |
| Hit Dice | 8d10+8 (52) |
| Initiative | +5 (+1 Dex, +4 Improved Initiative) |
| Speed | 40 ft., fly 60 ft. (poor) |
| Armor Class | 21 (-1 size, +1 Dex, +11 natural) |
| Attacks | 2 claws +11 melee |
| Damage | Claw 1d6+4 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Pounce, rake 1d6+2, spell-like abilities |
| Special Qualities | |
| Saves_Fort | 7 |
| Saves_Ref | 7 |
| Saves_Will | 8 |
| Abilities | Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19 |
| Skills | Concentration +12, Intimidate +13, Listen +17, Spot +17 |
| Feats | Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will |
| Climate and Terrain | Any warm land |
| Organization | Solitary or covey (2-4) |
| CR | 8 |
| Treasure | Double standard |
| Alignment | Always neutral |
| Advancement | 9-12 HD (Large); 13-24 HD (Huge) |
| Description |
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +11 melee, damage 1d6+2. Spell-Like Abilities: 3/day-clairaudience/clairvoyance, detect
magic, read magic, and see invisibility; 1/day-comprehend
languages, locate object, dispel magic, remove curse, and legend
lore. These abilities are as the spells cast by a 14th-level
sorcerer (save DC 14 + spell level).
|