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Monsters

id332
NameGhoul:Ghast
SizeAndTypeMedium-Size Undead
HitDice4d12 (26)
Initiative+2 (Dex)
Speed30 ft.
ArmorClass16 (+2 Dex, +4 natural)
AttacksBite +4 melee; 2 claws +1 melee
DamageBite 1d8+1 and paralysis; claw 1d4 and paralysis
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksStench, paralysis, create spawn
SpecialQualitiesUndead, +2 turn resistance
Saves_Fort1
Saves_Ref3
Saves_Will6
AbilitiesStr 13, Dex 15, Con -, Int 13, Wis 14, Cha 16
SkillsClimb +6, Escape Artist +8, Hide +8, Intuit Direction +3, Jump +6, Listen +8, Move Silently +7, Search +6, Spot +8
FeatsMultiattack, Weapon Finesse (bite)
ClimateAndTerrainAny land and underground
OrganizationSolitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
ChallengeRating_Value3
TreasureStandard
AlignmentAlways chaotic evil
Advancement5-6 HD (Medium-size)
Description

Ghasts speak the languages they spoke in life (usually Common).

Stench (Ex): The stink of death and corruption surrounding these creatures is sickening. Those within 10 feet must succeed at a Fortitude save (DC 15) or be wracked with nausea, suffering a -2 circumstance penalty to all attacks, saves, and skill checks for 1d6+4 minutes.

Paralysis (Ex): Those hit by a ghast's bite or claw attack must succeed at a Fortitude save (DC 15) or be paralyzed for 1d6+4 minutes. Even elves are vulnerable to this paralysis.

Create Spawn (Su): In most cases, ghouls devour those they kill. From time to time, however, the bodies of their humanoid victims lie where they fell, to rise as ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation. (The statistics above are for human ghouls and ghasts. Ghouls and ghasts may vary depending on their original race or kind.)

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.