id | 348 |
---|---|
Name | Hag:Annis |
SizeAndType | Large Monstrous Humanoid |
HitDice | 7d8+14 (45) |
Initiative | +1 (Dex) |
Speed | 40 ft. |
ArmorClass | 20 (-1 size, +1 Dex, +10 natural) |
Attacks | 2 claws +13 melee, bite +8 melee |
Damage | Claw 1d6+7, bite 1d6+3 |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Improved grab, rend 2d6+14, spell-like abilities |
SpecialQualities | SR 19, steely skin |
Saves_Fort | 4 |
Saves_Ref | 6 |
Saves_Will | 6 |
Abilities | Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 |
Skills | Concentration +12, Hide +7, Listen +11, Spot +11 |
Feats | Alertness, Blind-Fight, Combat Casting |
ClimateAndTerrain | Any land and underground |
Organization | Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) |
ChallengeRating_Value | 6 |
Treasure | Standard |
Alignment | Always chaotic evil |
Advancement | By character class |
Description |
Annis speak Giant and Common. Improved Grab (Ex): To use this ability, the annis must hit a Large or smaller creature with a claw attack. Rend (Ex): An annis that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+14 points of damage. Tear (Ex): An annis automatically hits a held opponent with all its melee attacks each round it maintains the hold. Spell-Like Abilities: 3/day-change self and fog cloud. These abilities are as the spells cast by an 8th-level sorcerer. Steely Skin (Ex): The steely skin of an annis reduces damage dealt by slashing and piercing weapons by 1 point of damage per hit. Conversely, their brittle bones increase damage dealt by bludgeoning weapons by 1 point per hit. (Treat combination weapons such as morningstars as bludgeoning weapons.) |