| Id | 16 |
|---|---|
| Name | Bulette |
| Size and Type | Huge Beast |
| Hit Dice | 9d10+45 (94) |
| Initiative | +2 (Dex) |
| Speed | 40 ft., burrow 10 ft. |
| Armor Class | 22 (-2 size, +2 Dex, +12 natural) |
| Attacks | Bite +12 melee, 2 claws +7 melee |
| Damage | Bite 2d8+8, claw 2d6+4 |
| Face and Reach | 10 ft. by 20 ft./10 ft. |
| Special Attacks | Leap |
| Special Qualities | Scent, tremorsense |
| Saves_Fort | 11 |
| Saves_Ref | 8 |
| Saves_Will | 4 |
| Abilities | Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6 |
| Skills | Jump +12, Listen +6 |
| Feats | |
| Climate and Terrain | Temperate land and underground |
| Organization | Solitary or pair |
| CR | 7 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 10-16 HD (Huge); 17-27 HD (Gargantuan) |
| Description |
Combat A bulette attacks anything it regards as edible, choosing the easiest or closest prey first. The only creatures it refuses to eat are elves, and it dislikes dwarves. When burrowing underground, the landshark relies on vibrations to detect prey. When it senses something edible (that is, senses movement), it breaks to the surface, crest first, and begins its attack. Leap (Ex): A bulette can jump into the air during combat. This allows it to make four claw attacks instead of two, but it cannot bite. The attack bonus is +12. Tremorsense (Ex): Bulettes can automatically sense the location of anything within 60 feet that is in contact with the ground. |