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Monsters

id521
NameDragon:Copper Dragon, Great wyrm
SizeAndTypeGargantuan Dragon
HitDice38d12+304 (551)
Initiative+0 (Dex)
Speed40 ft., fly 200 ft. (clumsy)
ArmorClass43 (-4 size, +37 natural)
AttacksBite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 m
DamageBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19
FaceAndReach20 ft. by 40 ft. / 15 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 20/+3, SR 31, spider climb, blindsight, keen senses
Saves_Fort29
Saves_Ref21
Saves_Will27
AbilitiesStr 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22
SkillsBluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Jump +38, Knowledge (any) +57, Listen +38, Scry +57, Search +38, Spellcraft +38, Spot +38
FeatsAny 10
ClimateAndTerrainTemperate and warm desert, hill, mountains, and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value24
TreasureDouble standard
AlignmentAlways chaotic good
Advancement39+ HD (Gargantuan)
Description

Breath Weapon (Su): Either a line of acid 5 feet high, 5 feet wide, and 5x5x120 feet long or a cone of slow gas 60x60x60 feet long. It cannot use either breath weapon until 1d4 rounds later. Acid damage 24d4, Reflex half DC 37; gas damage Fortitude save (DC 37) or be slowed for 1d6+12 rounds.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 38 Hit Dice (except for other dragons) within 360 feet of the dragon must succeed at a Will save (DC 35) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 19, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

Spell-Like Abilities: 2/day-stone shape; 1/day-transmute rock to mud or mud to rock, wall of stone, and move earth. These abilities are as the spells cast by a 19 level sorcerer (save DC 16 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All copper dragons are also immune to acid.

Spider Climb (Ex): The dragon can climb on stone surfaces as though using the spider climb spell cast by a 19 level sorcerer.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 360 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 1200 feet.