Advanced search options

Monsters

id122
NameUmber Hulk
SizeAndTypeLarge Aberration
HitDice8d8+32 (68)
Initiative+1 (Dex)
Speed20 ft., burrow 20 ft.
ArmorClass17 (-1 size, +1 Dex, +7 natural)
Attacks2 claws +11 melee, bite +9 melee
DamageClaw 2d4+6, bite 2d8+3
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksConfusing gaze
SpecialQualitiesTremorsense
Saves_Fort6
Saves_Ref3
Saves_Will6
AbilitiesStr 23, Dex 13, Con 19, Int 9, Wis 11, Cha 13
SkillsClimb +17, Jump +14, Listen +11
FeatsMultiattack
ClimateAndTerrainAny underground
OrganizationSolitary or cluster (2-4)
ChallengeRating_Value7
TreasureStandard
AlignmentAlways chaotic evil
Advancement9-12 HD (Large); 13-24 HD (Huge)
Description

Umber hulks speak their own language.

Combat

Despite its great bulk, the umber hulk is intelligent. When brute force won't overcome an enemy, it is more than capable of outthinking those who assume it to be a stupid beast. Umber hulks often use their tunneling ability to create deadfalls and pits for the unwary.

Confusing Gaze (Su): Confusion as cast by an 8th-level sorcerer, 30 feet, Will negates DC 15.

Tremorsense (Ex): Umber hulks can automatically sense the location of anything within 60 feet that is in contact with the ground.