| Id | 321 |
|---|---|
| Name | Formian:Taskmaster |
| Size and Type | Medium-Size Outsider (Lawful) |
| Hit Dice | 6d8+12 (39) |
| Initiative | +7 (+3 Dex, +4 Improved Initiative) |
| Speed | 40 ft. |
| Armor Class | 19 (+3 Dex, +6 natural) |
| Attacks | Sting +10 melee, 2 claws +5 melee |
| Damage | Sting 2d4+4, claw 1d6+2 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Hive mind, poison, dominate person, dominated creature |
| Special Qualities | Immunities, resistances, telepathy, SR 21 |
| Saves_Fort | 7 |
| Saves_Ref | 8 |
| Saves_Will | 8 |
| Abilities | Str 18, Dex 16, Con 14, Int 14, Wis 16, Cha 19 |
| Skills | Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12 |
| Feats | Improved Initiative, Spell-Like Ability Focus (enchantment) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each) |
| CR | 7 |
| Treasure | Standard |
| Alignment | Always lawful neutral |
| Advancement | 7-9 HD (Medium-size); 10-12 HD (Large) |
| Description |
Combat Dominate Person (Su): Taskmasters can use dominate person on any creature as the spell cast by a 10th-level sorcerer (save DC 19), although the subject may be of any type and may be up to Large size. A single taskmaster can dominate up to four subjects at a time. Dominated Creature (Ex): A taskmaster is never encountered alone: One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4). Poison (Ex): Sting, Fortitude save (DC 15); initial and secondary damage 1d6 temporary Strength. Telepathy (Su): Taskmasters can communicate telepathically with any intelligent creature within 100 feet. Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are. Immunities (Ex): Formians have poison, petrification, and cold immunity. Resistances (Ex): All formians have fire, electricity, and sonic resistance 20. |