| Id | 93 |
|---|---|
| Name | Ravid |
| Size and Type | Medium-Size Outsider |
| Hit Dice | 3d8+3 (16) |
| Initiative | +0 |
| Speed | Fly 60 ft. (perfect) |
| Armor Class | 25 (+15 natural) |
| Attacks | Tail slap +4 melee, claw +2 melee |
| Damage | Tail slap 1d6+1 and positive energy, claw 1d4 and positive energy |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Positive energy lash, animate objects |
| Special Qualities | Fire immunity, flight |
| Saves_Fort | 4 |
| Saves_Ref | 3 |
| Saves_Will | 4 |
| Abilities | Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 |
| Skills | Listen +7, Move Silently +6, Spot +7 |
| Feats | Multiattack* |
| Climate and Terrain | Any land and underground |
| Organization | Solitary (1 plus at least 1 animated object) |
| CR | 5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 4 HD (Medium-size); 5-9 HD (Large) |
| Description |
Combat Ravids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it. Feats: *Ravids have the Multiattack feat even through they do not have the requisite three natural weapons. Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage. Animate Objects (Su): Once per round, a random object within 20 feet of the ravid animates as though by the spell animate objects cast by a 20th-level cleric. These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to give them specific commands. Flight (Su): A ravid can fly as the spell cast by an 11th-level sorcerer, as a free action. A ravid that loses this ability falls and can perform only partial actions. |