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Monsters

Id93
NameRavid
Size and TypeMedium-Size Outsider
Hit Dice3d8+3 (16)
Initiative+0
SpeedFly 60 ft. (perfect)
Armor Class25 (+15 natural)
AttacksTail slap +4 melee, claw +2 melee
DamageTail slap 1d6+1 and positive energy, claw 1d4 and positive energy
Face and Reach5 ft. by 5 ft./5 ft.
Special AttacksPositive energy lash, animate objects
Special QualitiesFire immunity, flight
Saves_Fort4
Saves_Ref3
Saves_Will4
AbilitiesStr 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14
SkillsListen +7, Move Silently +6, Spot +7
FeatsMultiattack*
Climate and TerrainAny land and underground
OrganizationSolitary (1 plus at least 1 animated object)
CR5
TreasureNone
AlignmentAlways neutral
Advancement4 HD (Medium-size); 5-9 HD (Large)
Description

Combat

Ravids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it.

Feats: *Ravids have the Multiattack feat even through they do not have the requisite three natural weapons.

Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage.

Animate Objects (Su): Once per round, a random object within 20 feet of the ravid animates as though by the spell animate objects cast by a 20th-level cleric. These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to give them specific commands.

Flight (Su): A ravid can fly as the spell cast by an 11th-level sorcerer, as a free action. A ravid that loses this ability falls and can perform only partial actions.