id | 93 |
---|---|
Name | Ravid |
SizeAndType | Medium-Size Outsider |
HitDice | 3d8+3 (16) |
Initiative | +0 |
Speed | Fly 60 ft. (perfect) |
ArmorClass | 25 (+15 natural) |
Attacks | Tail slap +4 melee, claw +2 melee |
Damage | Tail slap 1d6+1 and positive energy, claw 1d4 and positive energy |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Positive energy lash, animate objects |
SpecialQualities | Fire immunity, flight |
Saves_Fort | 4 |
Saves_Ref | 3 |
Saves_Will | 4 |
Abilities | Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 |
Skills | Listen +7, Move Silently +6, Spot +7 |
Feats | Multiattack* |
ClimateAndTerrain | Any land and underground |
Organization | Solitary (1 plus at least 1 animated object) |
ChallengeRating_Value | 5 |
Treasure | None |
Alignment | Always neutral |
Advancement | 4 HD (Medium-size); 5-9 HD (Large) |
Description |
Combat Ravids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it. Feats: *Ravids have the Multiattack feat even through they do not have the requisite three natural weapons. Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage. Animate Objects (Su): Once per round, a random object within 20 feet of the ravid animates as though by the spell animate objects cast by a 20th-level cleric. These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to give them specific commands. Flight (Su): A ravid can fly as the spell cast by an 11th-level sorcerer, as a free action. A ravid that loses this ability falls and can perform only partial actions. |