id | 62 |
---|---|
Name | Kraken |
SizeAndType | Gargantuan Magical Beast (Aquatic) |
HitDice | 20d10+180 (290) |
Initiative | +4 (Improved Initiative) |
Speed | Swim 20 ft. |
ArmorClass | 20 (-4 size, +14 natural) |
Attacks | 2 tentacle rakes +28 melee, 6 arms +23 melee, bite +23melee |
Damage | Tentacle rake 2d8+12, arm 1d6+6, bite 4d6+6 |
FaceAndReach | 20 ft. by 40 ft./10 ft. (100 ft. with tentacle) |
SpecialAttacks | Improved grab, constrict 2d8+12 or 1d6+6 |
SpecialQualities | Jet, ink cloud, spell-like abilities |
Saves_Fort | 21 |
Saves_Ref | 12 |
Saves_Will | 13 |
Abilities | Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 10 |
Skills | Concentration +19, Knowledge (geography) +10, Knowledge(nature) +10, Listen +15, Search +15, Spot +15 |
Feats | Alertness, Blind-Fight, Expertise, ImprovedCritical (tentacle), Improved Initiative, Improved Trip, Iron Will |
ClimateAndTerrain | Any aquatic |
Organization | Solitary |
ChallengeRating_Value | 12 |
Treasure | Triple standard |
Alignment | Always neutral evil |
Advancement | 21-32 HD (Gargantuan); 33-60 HD (Colossal) |
Description |
Krakens speak Common and Aquan. Combat Krakens strike their opponents with their barbed tentacles, then grab and crush with their arms or drag victims into their huge jaws. Improved Grab (Ex): To use this ability, the kraken must hit an opponent of up to Huge size with an arm or tentacle attack. If it gets a hold, it can constrict. Constrict (Ex): A kraken deals automatic arm or tentacle damage with a successful grapple check against Huge or smaller creatures. Jet (Ex): A kraken can jet backward once per round as a double move action, at a speed of 280 feet. Ink Cloud (Ex): A kraken can emit a cloud of jet-black ink 80 feet high by 80 feet wide by 120 feet long once per minute as a free action. The cloud provides total concealment, which the kraken normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness. Spell-Like Abilities: 1/day-control weather, control winds, dominate animal, and resist elements. These abilities are as the spells cast by a 9th-level druid (save DC 15 + spell level). |