| Id | 67 |
|---|---|
| Name | Lillend |
| Size and Type | Large Outsider (Chaotic, Good) |
| Hit Dice | 7d8+14 (45) |
| Initiative | +3 (Dex) |
| Speed | 20 ft., fly 70 ft. (average) |
| Armor Class | 17 (-1 size, +3 Dex, +5 natural) |
| Attacks | Sword +11/+6 melee, tail slap +6 melee |
| Damage | Sword 1d8+5, tail slap 2d6+2 |
| Face and Reach | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Improved grab, constrict 2d6+5, spells, spell-like abilities, bardic music |
| Special Qualities | Poison immunity, fire resistance 20 |
| Saves_Fort | 7 |
| Saves_Ref | 8 |
| Saves_Will | 8 |
| Abilities | Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18 |
| Skills | Appraise +12, Concentration +12, Knowledge (arcana) +12,Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17 |
| Feats | Combat Casting, Extend Spell |
| Climate and Terrain | Any land and underground |
| Organization | Solitary or covey (2-4) |
| CR | 7 |
| Treasure | Standard |
| Alignment | Always chaotic good |
| Advancement | 8-10 HD (Large); 11-21 HD (Huge) |
| Description |
Lillends speak Celestial, Infernal, Abyssal, and Common. Combat Spells: A lillend casts arcane spells as a 6th-level bard. Save DC is 14 + spell level. Spell-Like Abilities: 3/day-darkness, hallucinatory terrain, knock, and light; 1/day-charm person, speak with animals, and speak with plants. These abilities are as the spells cast by a 10th-level bard (save DC 14 + spell level). Bardic Music (Su):A lillend also has the bardic music ability as a 6th-level bard. Improved Grab (Ex): To use this ability, the lillend must hit an opponent of up to Medium-size with its tail slap attack. If it gets a hold, it can constrict. Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check against opponents of up to Medium-size. This uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword. Fire Resistance (Ex): A lillend is immune to nonmagical fire and has magic fire resistance 20. Skills: Lillends receive a +4 racial bonus to Wilderness Lore checks. |