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Monsters

id67
NameLillend
SizeAndTypeLarge Outsider (Chaotic, Good)
HitDice7d8+14 (45)
Initiative+3 (Dex)
Speed20 ft., fly 70 ft. (average)
ArmorClass17 (-1 size, +3 Dex, +5 natural)
AttacksSword +11/+6 melee, tail slap +6 melee
DamageSword 1d8+5, tail slap 2d6+2
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksImproved grab, constrict 2d6+5, spells, spell-like abilities, bardic music
SpecialQualitiesPoison immunity, fire resistance 20
Saves_Fort7
Saves_Ref8
Saves_Will8
AbilitiesStr 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18
SkillsAppraise +12, Concentration +12, Knowledge (arcana) +12,Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17
FeatsCombat Casting, Extend Spell
ClimateAndTerrainAny land and underground
OrganizationSolitary or covey (2-4)
ChallengeRating_Value7
TreasureStandard
AlignmentAlways chaotic good
Advancement8-10 HD (Large); 11-21 HD (Huge)
Description

Lillends speak Celestial, Infernal, Abyssal, and Common.

Combat

Spells: A lillend casts arcane spells as a 6th-level bard. Save DC is 14 + spell level.

Spell-Like Abilities: 3/day-darkness, hallucinatory terrain, knock, and light; 1/day-charm person, speak with animals, and speak with plants. These abilities are as the spells cast by a 10th-level bard (save DC 14 + spell level).

Bardic Music (Su):A lillend also has the bardic music ability as a 6th-level bard.

Improved Grab (Ex): To use this ability, the lillend must hit an opponent of up to Medium-size with its tail slap attack. If it gets a hold, it can constrict.

Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check against opponents of up to Medium-size. This uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.

Fire Resistance (Ex): A lillend is immune to nonmagical fire and has magic fire resistance 20.

Skills: Lillends receive a +4 racial bonus to Wilderness Lore checks.