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Monsters

id246
NameDemon:Succubus (Tanar'ri)
SizeAndTypeMedium-Size Outsider (Chaotic, Evil)
HitDice6d8+6 (33)
Initiative+1 (Dex)
Speed30 ft., fly 50 ft. (average)
ArmorClass20 (+1 Dex, +9 natural)
Attacks2 claws +7 melee
DamageClaw 1d3+1
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksSpell-like abilities, energy drain, summon tanar'ri
SpecialQualitiesDamage reduction 20/+2, SR 12, tanar'ri qualities, alternate form, tongues
Saves_Fort6
Saves_Ref6
Saves_Will7
AbilitiesStr 13, Dex 13, Con 13, Int 16, Wis 14, Cha 20
SkillsBluff +11, Concentration +7, Disguise +11*, Escape Artist +7, Hide +7, Knowledge (any one) +9, Listen +16, Move Silently +7, Ride +7, Search +9, Spot +16
FeatsDodge, Mobility
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value9
TreasureStandard
AlignmentAlways chaotic evil
Advancement7-12 HD (Medium-size)
Description

Succubi speak Abyssal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will-charm monster, clairaudience/ clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, ethereal jaunt (self plus 50 pounds of objects only), suggestion, and teleport without error (self plus 50 pounds of objects only); 1/day unholy blight. These abilities are as the spells cast by a 12th-level sorcerer (save DC 15 + spell level).

Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus's kiss or embrace inflicts one negative level; the victim must succeed at a Wisdom check (DC 15) to even notice. The Fortitude save to remove the negative level has a DC of 18.

Summon Tanar'ri (Sp): Once per day a succubus can attempt to summon one balor with a 10% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A tanar'ri that has just been summoned cannot use its own summon ability for 1 hour.

Alternate Form (Su): Succubi can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph self spell but allows only humanoid forms. *While using this ability, a succubus gains a +10 circumstance bonus to Disguise checks.

Tongues (Su): A succubus has a permanent tongues ability as the spell cast by a 12th-level sorcerer. Succubi usually use verbal communication with mortals and save telepathic communication for conversing with other fiends.

Immunities (Ex): A succubus is immune to poison and electricity.

Resistances (Ex): A succubus has cold, fire, and acid resistance 20.

Telepathy (Su): A succubus can communicate telepathically with any creature within 100 feet that has a language.

Skills: Succubi receive a +8 racial bonus to Listen and Spot checks. *When using alternate form, a succubus receives an additional +10 circumstance bonus to Disguise checks.