| Id | 170 |
|---|---|
| Name | Animal:Porpoise |
| Size and Type | Medium-Size Animal |
| Hit Dice | 2d8+2 (11) |
| Initiative | +3 (Dex) |
| Speed | Swim 80 ft. |
| Armor Class | 15 (+3 Dex, +2 natural) |
| Attacks | Butt +4 melee |
| Damage | Butt 2d4 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Blindsight |
| Saves_Fort | 4 |
| Saves_Ref | 6 |
| Saves_Will | 1 |
| Abilities | Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
| Skills | Listen +10*, Spot +10* |
| Feats | Weapon Finesse (butt) |
| Climate and Terrain | Any aquatic |
| Organization | Solitary or school (2-20) |
| CR | 0.5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3-4 HD (Medium-size); 5-6 HD (Large) |
| Description |
Blindsight (Ex): Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's. Skills: Porpoises gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated. |