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Monsters

id2
NameAchaierai
SizeAndTypeLarge Outsider (Evil, Lawful)
HitDice6d8+12 (39)
Initiative+1 (Dex)
Speed50 ft.
ArmorClass20 (-1 size, +1 Dex, +10 natural)
Attacks2 claws +9 melee, bite +4 melee
DamageClaw 2d6+4, bite 4d6+2
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksBlack cloud
SpecialQualitiesSR 19
Saves_Fort7
Saves_Ref6
Saves_Will7
AbilitiesStr 19, Dex 13, Con 14, Int 13, Wis 14, Cha 16
SkillsClimb +13, Jump +13, Listen +11, Move Silently +10, SenseMotive +11, Spot +11
FeatsDodge, Mobility
ClimateAndTerrainAny land and underground
OrganizationSolitary or flock (5-8)
ChallengeRating_Value5
TreasureDouble standard
AlignmentAlways lawful evil
Advancement7-12 HD (Large); 13-18 HD (Huge)
Description

Achaierai speak Infernal.

Combat

In close combat, achaierai lash out with two of their four legs and snap with their powerful beaks. These attack modes alone would make them deadly warriors.

Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud. Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed at a Fortitude save (DC 15) or be affected for 3 hours as though by an insanity spell cast by a 16th-level sorcerer.