id | 42 |
---|---|
Name | Gargoyle |
SizeAndType | Medium-Size Magical Beast (Earth) |
HitDice | 4d10+16 (38) |
Initiative | +2 (Dex) |
Speed | 45 ft., fly 75 ft. (average) |
ArmorClass | 16 (+2 Dex, +4 natural) |
Attacks | 2 claws +6 melee, bite +4 melee, gore +4 melee |
Damage | Claw 1d4, bite 1d6, gore 1d6 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | |
SpecialQualities | Damage reduction 15/+1, freeze |
Saves_Fort | 8 |
Saves_Ref | 6 |
Saves_Will | 1 |
Abilities | Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7 |
Skills | Hide +9*, Listen +4, Spot +4 |
Feats | Multiattack, Weapon Finesse (claw, bite, gore) |
ClimateAndTerrain | Any land, aquatic, and underground |
Organization | Solitary, pair, or wing (5-16) |
ChallengeRating_Value | 4 |
Treasure | Standard |
Alignment | Always chaotic evil |
Advancement | 5-6 HD (Medium-size); 7-12 HD (Large) |
Description |
Gargoyles speak Common and Terran. Combat Gargoyles either remain still, then suddenly attack, or dive onto their prey. Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive. Skills: *Gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone. |