| Id | 42 |
|---|---|
| Name | Gargoyle |
| Size and Type | Medium-Size Magical Beast (Earth) |
| Hit Dice | 4d10+16 (38) |
| Initiative | +2 (Dex) |
| Speed | 45 ft., fly 75 ft. (average) |
| Armor Class | 16 (+2 Dex, +4 natural) |
| Attacks | 2 claws +6 melee, bite +4 melee, gore +4 melee |
| Damage | Claw 1d4, bite 1d6, gore 1d6 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Damage reduction 15/+1, freeze |
| Saves_Fort | 8 |
| Saves_Ref | 6 |
| Saves_Will | 1 |
| Abilities | Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7 |
| Skills | Hide +9*, Listen +4, Spot +4 |
| Feats | Multiattack, Weapon Finesse (claw, bite, gore) |
| Climate and Terrain | Any land, aquatic, and underground |
| Organization | Solitary, pair, or wing (5-16) |
| CR | 4 |
| Treasure | Standard |
| Alignment | Always chaotic evil |
| Advancement | 5-6 HD (Medium-size); 7-12 HD (Large) |
| Description |
Gargoyles speak Common and Terran. Combat Gargoyles either remain still, then suddenly attack, or dive onto their prey. Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive. Skills: *Gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone. |