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Monsters

id42
NameGargoyle
SizeAndTypeMedium-Size Magical Beast (Earth)
HitDice4d10+16 (38)
Initiative+2 (Dex)
Speed45 ft., fly 75 ft. (average)
ArmorClass16 (+2 Dex, +4 natural)
Attacks2 claws +6 melee, bite +4 melee, gore +4 melee
DamageClaw 1d4, bite 1d6, gore 1d6
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacks
SpecialQualitiesDamage reduction 15/+1, freeze
Saves_Fort8
Saves_Ref6
Saves_Will1
AbilitiesStr 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7
SkillsHide +9*, Listen +4, Spot +4
FeatsMultiattack, Weapon Finesse (claw, bite, gore)
ClimateAndTerrainAny land, aquatic, and underground
OrganizationSolitary, pair, or wing (5-16)
ChallengeRating_Value4
TreasureStandard
AlignmentAlways chaotic evil
Advancement5-6 HD (Medium-size); 7-12 HD (Large)
Description

Gargoyles speak Common and Terran.

Combat

Gargoyles either remain still, then suddenly attack, or dive onto their prey.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive.

Skills: *Gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone.