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Monsters

id241
NameCelestial:Astral Deva
SizeAndTypeMedium-Size Outsider (Good)
HitDice12d8+48 (102)
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed50 ft., fly 100 ft. (good)
ArmorClass29 (+4 Dex, +15 natural)
Attacks+3 heavy mace of disruption +21/+16/+11 melee
Damage+3 heavy mace of disruption 1d8+12 and stun
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksStun, spell-like abilities
SpecialQualitiesDamage reduction 10/+1, SR 30, uncanny dodge, protective aura, immunities, fire resistance 20, poison saves, tongues, keen vision
Saves_Fort12
Saves_Ref12
Saves_Will12
AbilitiesStr 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20
SkillsConcentration +19, Escape Artist +19, Hide +19, Knowledge (any three) or Craft (any three) +17, Listen +25, Move Silently +19, Sense Motive +19, Spot +25
FeatsAlertness, Cleave, Improved Initiative, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or squad (3-5)
ChallengeRating_Value14
TreasureNo coins; double goods; standard items
AlignmentAlways good (any)
Advancement13-18 HD (Medium-size); 19-36 HD (Large)
Description

Celestials speak Celestial, Infernal, and Draconic.

Stun (Su): If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed at a Fortitude save (DC 15) or be stunned for 1d6 rounds.

Spell-Like Abilities: At will: aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility sphere (self only), polymorph self, remove curse, remove disease, and remove fear; 7/day-see invisibility and cure light wounds; 1/day-heal and blade barrier. These abilities are as the spells cast by a 12th-level sorcerer (save DC 15 + spell level).

Uncanny Dodge (Ex): Astral devas are never caught flat-footed and cannot be flanked.

Protective Aura (Su): As a free action, devas can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial's Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn.

Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.

Immunities (Ex): Devas are immune to electricity, petrification, cold, and acid.

Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison.

Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision.

Skills: Extremely alert, astral devas receive a +4 racial bonus to Spot and Listen checks.