id | 241 |
---|---|
Name | Celestial:Astral Deva |
SizeAndType | Medium-Size Outsider (Good) |
HitDice | 12d8+48 (102) |
Initiative | +8 (+4 Dex, +4 Improved Initiative) |
Speed | 50 ft., fly 100 ft. (good) |
ArmorClass | 29 (+4 Dex, +15 natural) |
Attacks | +3 heavy mace of disruption +21/+16/+11 melee |
Damage | +3 heavy mace of disruption 1d8+12 and stun |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Stun, spell-like abilities |
SpecialQualities | Damage reduction 10/+1, SR 30, uncanny dodge, protective aura, immunities, fire resistance 20, poison saves, tongues, keen vision |
Saves_Fort | 12 |
Saves_Ref | 12 |
Saves_Will | 12 |
Abilities | Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20 |
Skills | Concentration +19, Escape Artist +19, Hide +19, Knowledge (any three) or Craft (any three) +17, Listen +25, Move Silently +19, Sense Motive +19, Spot +25 |
Feats | Alertness, Cleave, Improved Initiative, Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, pair, or squad (3-5) |
ChallengeRating_Value | 14 |
Treasure | No coins; double goods; standard items |
Alignment | Always good (any) |
Advancement | 13-18 HD (Medium-size); 19-36 HD (Large) |
Description |
Celestials speak Celestial, Infernal, and Draconic. Stun (Su): If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed at a Fortitude save (DC 15) or be stunned for 1d6 rounds. Spell-Like Abilities: At will: aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility sphere (self only), polymorph self, remove curse, remove disease, and remove fear; 7/day-see invisibility and cure light wounds; 1/day-heal and blade barrier. These abilities are as the spells cast by a 12th-level sorcerer (save DC 15 + spell level). Uncanny Dodge (Ex): Astral devas are never caught flat-footed and cannot be flanked. Protective Aura (Su): As a free action, devas can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial's Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn. Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active. Immunities (Ex): Devas are immune to electricity, petrification, cold, and acid. Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison. Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision. Skills: Extremely alert, astral devas receive a +4 racial bonus to Spot and Listen checks. |