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Monsters

id77
NameMohrg
SizeAndTypeMedium-Size Undead
HitDice14d12 (91)
Initiative+5 (+1 Dex, +4 Improved Initiative)
Speed30 ft.
ArmorClass15 (+1 Dex, +4 natural)
Attacks2 slams +12 melee, tongue touch +7 melee
DamageSlam 1d6+5, tongue paralysis
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksImproved grab, paralyzing touch, create spawn
SpecialQualitiesUndead
Saves_Fort4
Saves_Ref5
Saves_Will9
AbilitiesStr 21, Dex 13, Con -, Int 11, Wis 10, Cha 10
SkillsClimb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10
FeatsAlertness, Dodge, Improved Initiative, Mobility
ClimateAndTerrainAny land and underground
OrganizationSolitary, gang (2-4), or mob (2-4 plus 5-10zombies)
ChallengeRating_Value8
TreasureNone
AlignmentAlways chaotic evil
Advancement15-21 HD (Medium-size); 22-28 HD (Large)
Description

Combat

Like zombies, mohrgs attack by slamming enemies with their powerful fists. They often catch opponents flat-footed, for they move much faster than zombies.

Improved Grab (Ex): To use this ability, the mohrg must hit with its slam attack.

Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed at a Fortitude save (DC 17) or become paralyzed for 1d4 minutes.

Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg's control. They do not possess any of the abilities they had in life.