id | 77 |
---|---|
Name | Mohrg |
SizeAndType | Medium-Size Undead |
HitDice | 14d12 (91) |
Initiative | +5 (+1 Dex, +4 Improved Initiative) |
Speed | 30 ft. |
ArmorClass | 15 (+1 Dex, +4 natural) |
Attacks | 2 slams +12 melee, tongue touch +7 melee |
Damage | Slam 1d6+5, tongue paralysis |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Improved grab, paralyzing touch, create spawn |
SpecialQualities | Undead |
Saves_Fort | 4 |
Saves_Ref | 5 |
Saves_Will | 9 |
Abilities | Str 21, Dex 13, Con -, Int 11, Wis 10, Cha 10 |
Skills | Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10 |
Feats | Alertness, Dodge, Improved Initiative, Mobility |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, gang (2-4), or mob (2-4 plus 5-10zombies) |
ChallengeRating_Value | 8 |
Treasure | None |
Alignment | Always chaotic evil |
Advancement | 15-21 HD (Medium-size); 22-28 HD (Large) |
Description |
Combat Like zombies, mohrgs attack by slamming enemies with their powerful fists. They often catch opponents flat-footed, for they move much faster than zombies. Improved Grab (Ex): To use this ability, the mohrg must hit with its slam attack. Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed at a Fortitude save (DC 17) or become paralyzed for 1d4 minutes. Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg's control. They do not possess any of the abilities they had in life. |