| Id | 77 |
|---|---|
| Name | Mohrg |
| Size and Type | Medium-Size Undead |
| Hit Dice | 14d12 (91) |
| Initiative | +5 (+1 Dex, +4 Improved Initiative) |
| Speed | 30 ft. |
| Armor Class | 15 (+1 Dex, +4 natural) |
| Attacks | 2 slams +12 melee, tongue touch +7 melee |
| Damage | Slam 1d6+5, tongue paralysis |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Improved grab, paralyzing touch, create spawn |
| Special Qualities | Undead |
| Saves_Fort | 4 |
| Saves_Ref | 5 |
| Saves_Will | 9 |
| Abilities | Str 21, Dex 13, Con -, Int 11, Wis 10, Cha 10 |
| Skills | Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10 |
| Feats | Alertness, Dodge, Improved Initiative, Mobility |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, gang (2-4), or mob (2-4 plus 5-10zombies) |
| CR | 8 |
| Treasure | None |
| Alignment | Always chaotic evil |
| Advancement | 15-21 HD (Medium-size); 22-28 HD (Large) |
| Description |
Combat Like zombies, mohrgs attack by slamming enemies with their powerful fists. They often catch opponents flat-footed, for they move much faster than zombies. Improved Grab (Ex): To use this ability, the mohrg must hit with its slam attack. Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed at a Fortitude save (DC 17) or become paralyzed for 1d4 minutes. Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg's control. They do not possess any of the abilities they had in life. |