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Monsters

id196
NameVermin:Giant Ant, Queen
SizeAndTypeLarge Vermin
HitDice4d8+4 (22)
Initiative-1 (Dex)
Speed40 ft.
ArmorClass17 (-1 size, -1 Dex, +9 natural)
AttacksBite +5 melee
DamageBite 2d6+4
FaceAndReach5 ft. by 10 ft./5 ft.
SpecialAttacksImproved grab
SpecialQualitiesVermin
Saves_Fort5
Saves_Ref0
Saves_Will2
AbilitiesStr 16, Dex 9, Con 13, Int -, Wis 13, Cha 11
SkillsListen +7, Spot +7
Feats
ClimateAndTerrainTemperate and warm desert, forest, hill, plains, and underground
OrganizationHive (1 plus 10-100 workers and 5-20 soldiers)
ChallengeRating_Value2
Treasure1/10 coins; 50% goods; 50% items
AlignmentAlways neutral
Advancement5-6 HD (Large); 7-8 HD (Huge)
Description

Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.

Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Vermin: Immune to mind-influencing effects.