id | 196 |
---|---|
Name | Vermin:Giant Ant, Queen |
SizeAndType | Large Vermin |
HitDice | 4d8+4 (22) |
Initiative | -1 (Dex) |
Speed | 40 ft. |
ArmorClass | 17 (-1 size, -1 Dex, +9 natural) |
Attacks | Bite +5 melee |
Damage | Bite 2d6+4 |
FaceAndReach | 5 ft. by 10 ft./5 ft. |
SpecialAttacks | Improved grab |
SpecialQualities | Vermin |
Saves_Fort | 5 |
Saves_Ref | 0 |
Saves_Will | 2 |
Abilities | Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 |
Skills | Listen +7, Spot +7 |
Feats | |
ClimateAndTerrain | Temperate and warm desert, forest, hill, plains, and underground |
Organization | Hive (1 plus 10-100 workers and 5-20 soldiers) |
ChallengeRating_Value | 2 |
Treasure | 1/10 coins; 50% goods; 50% items |
Alignment | Always neutral |
Advancement | 5-6 HD (Large); 7-8 HD (Huge) |
Description |
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting. Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage. Vermin: Immune to mind-influencing effects. |