Advanced search options

Monsters

Id335
NameGiant:Stone Giant Elder
Size and TypeLarge Giant (Earth)
Hit Dice14d8+56 (119)
Initiative+2 (Dex)
Speed40 ft.
Armor Class25 (-1 size, +2 Dex, +11 natural, +3 hide)
AttacksHuge greatclub +17/+12 melee; or rock +12/+7 ranged
DamageHuge greatclub 2d6+12; or rock 2d8+8
Face and Reach5 ft. by 5 ft./10 ft.
Special AttacksRock throwing, and see text
Special QualitiesRock catching
Saves_Fort13
Saves_Ref6
Saves_Will4
AbilitiesStr 27, Dex 15, Con 19, Int 10, Wis 10, Cha 15
SkillsClimb +10, Hide +0*, Jump +10, Spot +3
FeatsCombat Reflexes, Point Blank Shot, Power Attack, Precise Shot
Climate and TerrainAny mountains
OrganizationSolitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons)
CR8
TreasureStandard
AlignmentUsually neutral
AdvancementBy character class
Description

Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities. One in ten elders is a sorcerer, usually of 3rd to 6th level.

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Spell-like Abilities: 1/day- stone shape, stone tell; 1/day- transmute rock to mud or transmute mud to rock. These are used as the spells cast by a 10th-level sorcerer.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Skills: *A stone giant gains a +8 racial bonus to Hide checks in rocky terrain.