id | 335 |
---|---|
Name | Giant:Stone Giant Elder |
SizeAndType | Large Giant (Earth) |
HitDice | 14d8+56 (119) |
Initiative | +2 (Dex) |
Speed | 40 ft. |
ArmorClass | 25 (-1 size, +2 Dex, +11 natural, +3 hide) |
Attacks | Huge greatclub +17/+12 melee; or rock +12/+7 ranged |
Damage | Huge greatclub 2d6+12; or rock 2d8+8 |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Rock throwing, and see text |
SpecialQualities | Rock catching |
Saves_Fort | 13 |
Saves_Ref | 6 |
Saves_Will | 4 |
Abilities | Str 27, Dex 15, Con 19, Int 10, Wis 10, Cha 15 |
Skills | Climb +10, Hide +0*, Jump +10, Spot +3 |
Feats | Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot |
ClimateAndTerrain | Any mountains |
Organization | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) |
ChallengeRating_Value | 8 |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | By character class |
Description |
Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities. One in ten elders is a sorcerer, usually of 3rd to 6th level. All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common. Spell-like Abilities: 1/day- stone shape, stone tell; 1/day- transmute rock to mud or transmute mud to rock. These are used as the spells cast by a 10th-level sorcerer. Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects). Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack. Skills: *A stone giant gains a +8 racial bonus to Hide checks in rocky terrain. |