id | 319 |
---|---|
Name | Formian:Worker |
SizeAndType | Small Outsider (Lawful) |
HitDice | 1d8+1 (5) |
Initiative | +2 (Dex) |
Speed | 40 ft. |
ArmorClass | 17 (+1 size, +2 Dex, +4 natural) |
Attacks | Bite +3 melee |
Damage | Bite 1d4+1 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Hive mind |
SpecialQualities | Immunities, resistances, make whole, heal |
Saves_Fort | 3 |
Saves_Ref | 4 |
Saves_Will | 2 |
Abilities | Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9 |
Skills | Craft (any one) +3, Climb +3 |
Feats | Skill Focus (craft) |
ClimateAndTerrain | Any land and underground |
Organization | Team (2-4) or crew (7-18) |
ChallengeRating_Value | 0.5 |
Treasure | None |
Alignment | Always lawful neutral |
Advancement | 2 HD (Medium-size) |
Description |
Make Whole (Sp): Three workers together can repair an object as though with make whole cast by a 7th-level cleric. This is a full-round action for all three workers. Heal (Sp): Eight workers together can heal a creature's wounds as though with cure serious wounds cast by a 7th-level cleric. This is a full-round action for all eight workers. Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are. Immunities (Ex): Formians have poison, petrification, and cold immunity. Resistances (Ex): All formians have fire, electricity, and sonic resistance 20. |