| Id | 319 |
|---|---|
| Name | Formian:Worker |
| Size and Type | Small Outsider (Lawful) |
| Hit Dice | 1d8+1 (5) |
| Initiative | +2 (Dex) |
| Speed | 40 ft. |
| Armor Class | 17 (+1 size, +2 Dex, +4 natural) |
| Attacks | Bite +3 melee |
| Damage | Bite 1d4+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Hive mind |
| Special Qualities | Immunities, resistances, make whole, heal |
| Saves_Fort | 3 |
| Saves_Ref | 4 |
| Saves_Will | 2 |
| Abilities | Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9 |
| Skills | Craft (any one) +3, Climb +3 |
| Feats | Skill Focus (craft) |
| Climate and Terrain | Any land and underground |
| Organization | Team (2-4) or crew (7-18) |
| CR | 0.5 |
| Treasure | None |
| Alignment | Always lawful neutral |
| Advancement | 2 HD (Medium-size) |
| Description |
Make Whole (Sp): Three workers together can repair an object as though with make whole cast by a 7th-level cleric. This is a full-round action for all three workers. Heal (Sp): Eight workers together can heal a creature's wounds as though with cure serious wounds cast by a 7th-level cleric. This is a full-round action for all eight workers. Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are. Immunities (Ex): Formians have poison, petrification, and cold immunity. Resistances (Ex): All formians have fire, electricity, and sonic resistance 20. |