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Monsters

Id319
NameFormian:Worker
Size and TypeSmall Outsider (Lawful)
Hit Dice1d8+1 (5)
Initiative+2 (Dex)
Speed40 ft.
Armor Class17 (+1 size, +2 Dex, +4 natural)
AttacksBite +3 melee
DamageBite 1d4+1
Face and Reach5 ft. by 5 ft./5 ft.
Special AttacksHive mind
Special QualitiesImmunities, resistances, make whole, heal
Saves_Fort3
Saves_Ref4
Saves_Will2
AbilitiesStr 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9
SkillsCraft (any one) +3, Climb +3
FeatsSkill Focus (craft)
Climate and TerrainAny land and underground
OrganizationTeam (2-4) or crew (7-18)
CR0.5
TreasureNone
AlignmentAlways lawful neutral
Advancement2 HD (Medium-size)
Description

Make Whole (Sp): Three workers together can repair an object as though with make whole cast by a 7th-level cleric. This is a full-round action for all three workers.

Heal (Sp): Eight workers together can heal a creature's wounds as though with cure serious wounds cast by a 7th-level cleric. This is a full-round action for all eight workers.

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.