| Id | 192 |
|---|---|
| Name | Animal:Wolf |
| Size and Type | Medium-Size Animal |
| Hit Dice | 2d8+4 (13) |
| Initiative | +2 (Dex) |
| Speed | 50 ft. |
| Armor Class | 14 (+2 Dex, +2 natural) |
| Attacks | Bite +3 melee |
| Damage | Bite 1d6+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Trip |
| Special Qualities | Scent |
| Saves_Fort | 5 |
| Saves_Ref | 5 |
| Saves_Will | 1 |
| Abilities | Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 |
| Skills | Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1* |
| Feats | Weapon Finesse (bite) |
| Climate and Terrain | Any forest, hill, plains, and mountains |
| Organization | Solitary, pair, or pack (7-16) |
| CR | 1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3 HD (Medium-size); 4-5 HD (Large) |
| Description |
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent. |