id | 210 |
---|---|
Name | Vermin:Monstrous Scorpion, Tiny |
SizeAndType | Tiny Vermin |
HitDice | 1/2 d8+2 (4) |
Initiative | +0 |
Speed | 20 ft. |
ArmorClass | 14 (+2 size, +2 natural) |
Attacks | 2 claws +2 melee, sting -3 melee |
Damage | Claw 1d2-4, sting 1d2-4 and poison |
FaceAndReach | 2 1/2 ft. by 2 1/2 ft./0 ft. |
SpecialAttacks | Improved grab, poison |
SpecialQualities | Vermin |
Saves_Fort | 4 |
Saves_Ref | 0 |
Saves_Will | 0 |
Abilities | Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
Skills | Climb +4, Hide +15, Spot +7 |
Feats | Weapon Finesse (claw, sting) |
ClimateAndTerrain | Temperate and warm land and underground |
Organization | Colony (8-16) |
ChallengeRating_Value | 0.25 |
Treasure | None |
Alignment | Always neutral |
Advancement | |
Description |
Length 2 feet, Width 1 foot (including legs), Body Width 4 inches, Body Height 1 1/2 inches (not including stinger). Poison (Ex): Sting, Fortitude save (DC 11); initial and secondary damage 1d2 temporary Strength. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Vermin: Immune to mind-influencing effects. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. |