| Id | 207 |
|---|---|
| Name | Vermin:Monstrous Centipede, Huge |
| Size and Type | Huge Vermin |
| Hit Dice | 4d8 (18) |
| Initiative | +2 (Dex) |
| Speed | 40 ft. |
| Armor Class | 16 (-2 size, +2 Dex, +6 natural) |
| Attacks | Bite +4 melee |
| Damage | Bite 2d6+4 and poison |
| Face and Reach | 10 ft. by 30 ft./10 ft. |
| Special Attacks | Poison |
| Special Qualities | Vermin |
| Saves_Fort | 4 |
| Saves_Ref | 3 |
| Saves_Will | 1 |
| Abilities | Str 17, Dex 15, Con 10, Int -, Wis 10, Cha 2 |
| Skills | Climb +11, Hide +1, Spot +7 |
| Feats | |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Solitary or colony (2-5) |
| CR | 2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 5-15 HD (Huge) |
| Description |
Length 30 feet, Width 4 feet (including legs), Body Width 1 1/2 feet, Height 2 feet. Poison (Ex): Bite, Fortitude save (DC 18); initial and secondary damage 1d6 temporary Dexterity. Vermin: Immune to mind-influencing effects. Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks. |