id | 119 |
---|---|
Name | Triton |
SizeAndType | Medium-Size Outsider (Water) |
HitDice | 3d8+3 (16) |
Initiative | +0 |
Speed | Swim 40 ft. |
ArmorClass | 16 (+6 natural) |
Attacks | Trident +4 melee; or heavy crossbow +3 ranged |
Damage | Trident 1d8+1; or heavy crossbow 1d10 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Spell-like abilities |
SpecialQualities | |
Saves_Fort | 4 |
Saves_Ref | 3 |
Saves_Will | 4 |
Abilities | Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 |
Skills | Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7 |
Feats | Mounted Combat |
ClimateAndTerrain | Any aquatic |
Organization | Company (2-5), squad (6-11), or band (20-80) |
ChallengeRating_Value | 4 |
Treasure | Standard |
Alignment | Always neutral good |
Advancement | 4-9 HD (Medium-size) |
Description |
Tritons speak Common and Aquan. Combat Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions. |