| Id | 119 |
|---|---|
| Name | Triton |
| Size and Type | Medium-Size Outsider (Water) |
| Hit Dice | 3d8+3 (16) |
| Initiative | +0 |
| Speed | Swim 40 ft. |
| Armor Class | 16 (+6 natural) |
| Attacks | Trident +4 melee; or heavy crossbow +3 ranged |
| Damage | Trident 1d8+1; or heavy crossbow 1d10 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Spell-like abilities |
| Special Qualities | |
| Saves_Fort | 4 |
| Saves_Ref | 3 |
| Saves_Will | 4 |
| Abilities | Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 |
| Skills | Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7 |
| Feats | Mounted Combat |
| Climate and Terrain | Any aquatic |
| Organization | Company (2-5), squad (6-11), or band (20-80) |
| CR | 4 |
| Treasure | Standard |
| Alignment | Always neutral good |
| Advancement | 4-9 HD (Medium-size) |
| Description |
Tritons speak Common and Aquan. Combat Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions. |