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Monsters

id60
NameInvisible Stalker
SizeAndTypeLarge Elemental (Air)
HitDice8d8+16 (52)
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed30 ft., fly 30 ft. (perfect)
ArmorClass17 (-1 size, +4 Dex, +4 natural)
AttacksSlam +10/+5
DamageSlam 2d6+6
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacks
SpecialQualitiesElemental, natural invisibility, improvedtracking
Saves_Fort4
Saves_Ref10
Saves_Will4
AbilitiesStr 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11
SkillsListen +11, Move Silently +15, Search +11, Spot +13
FeatsCombat Reflexes, Improved Initiative, Weapon Focus (slam)
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value7
TreasureNone
AlignmentUsually neutral
Advancement9-12 HD (Large); 13-24 HD (Huge)
Description

These creatures speak only Auran but can understand Common.

Combat

An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense vortex of wind that pounds a single target on the same plane as the creature.

Invisible stalkers can be killed only when on the Elemental Plane of Air. When performing tasks elsewhere, they automatically return to their home plane when they suffer sufficient damage to destroy them.

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Natural Invisibility (Su): This ability is constant, allowing the stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Improved Tracking (Ex): Invisible stalkers are consummate trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage.