| Id | 65 |
|---|---|
| Name | Lamia |
| Size and Type | Medium-Size Magical Beast |
| Hit Dice | 9d10+9 (58) |
| Initiative | +2 (Dex) |
| Speed | 60 ft. |
| Armor Class | 17 (+2 Dex, +5 natural) |
| Attacks | Touch +9 melee; or dagger +11/+6 melee |
| Damage | Touch 1 permanent Wisdom drain; or dagger 1d4 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Spell-like abilities, Wisdom drain |
| Special Qualities | |
| Saves_Fort | 7 |
| Saves_Ref | 8 |
| Saves_Will | 7 |
| Abilities | Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12 |
| Skills | Bluff +13, Concentration +11, Hide +14 |
| Feats | Dodge, Iron Will, Mobility, Weapon Finesse (dagger) |
| Climate and Terrain | Any desert, hill, andunderground |
| Organization | Solitary, pair, or gang (2-4) |
| CR | 6 |
| Treasure | Standard |
| Alignment | Usually chaotic evil |
| Advancement | 10-13 HD (Large); 14-27 HD (Huge) |
| Description |
Combat Spell-Like Abilities: 1/day-charm person, major image, mirror image, and suggestion. These abilities are as the spells cast by a 9th-level sorcerer (save DC 11 + spell level). Wisdom Drain (Su): By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. Lamias try to use this power early in an encounter to make foes more susceptible to charm person and suggestion. |