id | 65 |
---|---|
Name | Lamia |
SizeAndType | Medium-Size Magical Beast |
HitDice | 9d10+9 (58) |
Initiative | +2 (Dex) |
Speed | 60 ft. |
ArmorClass | 17 (+2 Dex, +5 natural) |
Attacks | Touch +9 melee; or dagger +11/+6 melee |
Damage | Touch 1 permanent Wisdom drain; or dagger 1d4 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Spell-like abilities, Wisdom drain |
SpecialQualities | |
Saves_Fort | 7 |
Saves_Ref | 8 |
Saves_Will | 7 |
Abilities | Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12 |
Skills | Bluff +13, Concentration +11, Hide +14 |
Feats | Dodge, Iron Will, Mobility, Weapon Finesse (dagger) |
ClimateAndTerrain | Any desert, hill, andunderground |
Organization | Solitary, pair, or gang (2-4) |
ChallengeRating_Value | 6 |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | 10-13 HD (Large); 14-27 HD (Huge) |
Description |
Combat Spell-Like Abilities: 1/day-charm person, major image, mirror image, and suggestion. These abilities are as the spells cast by a 9th-level sorcerer (save DC 11 + spell level). Wisdom Drain (Su): By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. Lamias try to use this power early in an encounter to make foes more susceptible to charm person and suggestion. |