id | 477 |
---|---|
Name | Dragon:Blue Dragon, Juvenile |
SizeAndType | Large Dragon |
HitDice | 15d12+45 (142) |
Initiative | +0 (Dex) |
Speed | 40 ft., fly 150 ft. (poor), burrow 20 ft. |
ArmorClass | 23 (-1 size, +14 natural) |
Attacks | Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13 |
Damage | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 |
FaceAndReach | 5 ft. by 10 ft. / 10 ft. |
SpecialAttacks | Breath weapon, spells, spell-like abilities |
SpecialQualities | Immunities, sound imitation, blindsight, keen senses |
Saves_Fort | 12 |
Saves_Ref | 9 |
Saves_Will | 11 |
Abilities | Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 |
Skills | Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +12, Knowledge (any) +12, Listen +15, Scry +12, Search +15, Spellcraft +15, Spot +15 |
Feats | Any 4 |
ClimateAndTerrain | Temperate and warm desert and underground |
Organization | solitary or clutch (2-5) |
ChallengeRating_Value | 7 |
Treasure | Double standard |
Alignment | Always lawful evil |
Advancement | 16-17 HD (Large) |
Description |
Breath Weapon (Su): Line of lightning 5 feet high, 5 feet wide, and 5x5x80 feet long, every 1d4 rounds; damage 8d8, Reflex half DC 20; effective both on the surface and underwater. Spells: Knows and casts arcane spells as a sorcerer of level 1, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells. Create/Destroy Water (Sp): The dragon can use this ability three times per day. It works like the create water spell (as by a 4 level sorcerer), except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 19) or be ruined. Immunities (Ex): All dragons are immune to sleep and paralysis effects. All blue dragons are also immune to electricity. Sound Imitation (Ex): The dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC 19) to detect the ruse. Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 120 feet. Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 400 feet. |