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Monsters

id477
NameDragon:Blue Dragon, Juvenile
SizeAndTypeLarge Dragon
HitDice15d12+45 (142)
Initiative+0 (Dex)
Speed40 ft., fly 150 ft. (poor), burrow 20 ft.
ArmorClass23 (-1 size, +14 natural)
AttacksBite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13
DamageBite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6
FaceAndReach5 ft. by 10 ft. / 10 ft.
SpecialAttacksBreath weapon, spells, spell-like abilities
SpecialQualitiesImmunities, sound imitation, blindsight, keen senses
Saves_Fort12
Saves_Ref9
Saves_Will11
AbilitiesStr 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
SkillsBluff +13, Concentration +13, Diplomacy +13, Escape Artist +12, Knowledge (any) +12, Listen +15, Scry +12, Search +15, Spellcraft +15, Spot +15
FeatsAny 4
ClimateAndTerrainTemperate and warm desert and underground
Organizationsolitary or clutch (2-5)
ChallengeRating_Value7
TreasureDouble standard
AlignmentAlways lawful evil
Advancement16-17 HD (Large)
Description

Breath Weapon (Su): Line of lightning 5 feet high, 5 feet wide, and 5x5x80 feet long, every 1d4 rounds; damage 8d8, Reflex half DC 20; effective both on the surface and underwater.

Spells: Knows and casts arcane spells as a sorcerer of level 1, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

Create/Destroy Water (Sp): The dragon can use this ability three times per day. It works like the create water spell (as by a 4 level sorcerer), except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 19) or be ruined.

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All blue dragons are also immune to electricity.

Sound Imitation (Ex): The dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC 19) to detect the ruse.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 120 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 400 feet.