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Monsters

id86
NamePhantom Fungus
SizeAndTypeMedium-Size Plant
HitDice2d8+6 (15)
Initiative+0
Speed20 ft.
ArmorClass14 (+4 natural)
AttacksBite +3 melee
DamageBite 1d6+3
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacks
SpecialQualitiesPlant, Improved invisibility
Saves_Fort6
Saves_Ref0
Saves_Will0
AbilitiesStr 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9
SkillsMove Silently +5
Feats
ClimateAndTerrainAny underground
OrganizationSolitary
ChallengeRating_Value3
TreasureNone
AlignmentAlways neutral
Advancement3-4 HD (Medium-size); 5-6 HD (Large)
Description

Combat

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Improved Invisibility (Su): This ability is constant, allowing the phantom fungus to remain invisible even when attacking. This works just like improved invisibility cast by a 12th-level sorcerer, and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. Once killed, a phantom fungus becomes visible after 1 minute.

Skills: Phantom fungus has a +5 racial bonus to Move Silently checks.