| Id | 86 |
|---|---|
| Name | Phantom Fungus |
| Size and Type | Medium-Size Plant |
| Hit Dice | 2d8+6 (15) |
| Initiative | +0 |
| Speed | 20 ft. |
| Armor Class | 14 (+4 natural) |
| Attacks | Bite +3 melee |
| Damage | Bite 1d6+3 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Plant, Improved invisibility |
| Saves_Fort | 6 |
| Saves_Ref | 0 |
| Saves_Will | 0 |
| Abilities | Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9 |
| Skills | Move Silently +5 |
| Feats | |
| Climate and Terrain | Any underground |
| Organization | Solitary |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3-4 HD (Medium-size); 5-6 HD (Large) |
| Description |
Combat Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Improved Invisibility (Su): This ability is constant, allowing the phantom fungus to remain invisible even when attacking. This works just like improved invisibility cast by a 12th-level sorcerer, and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. Once killed, a phantom fungus becomes visible after 1 minute. Skills: Phantom fungus has a +5 racial bonus to Move Silently checks. |