id | 86 |
---|---|
Name | Phantom Fungus |
SizeAndType | Medium-Size Plant |
HitDice | 2d8+6 (15) |
Initiative | +0 |
Speed | 20 ft. |
ArmorClass | 14 (+4 natural) |
Attacks | Bite +3 melee |
Damage | Bite 1d6+3 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | |
SpecialQualities | Plant, Improved invisibility |
Saves_Fort | 6 |
Saves_Ref | 0 |
Saves_Will | 0 |
Abilities | Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9 |
Skills | Move Silently +5 |
Feats | |
ClimateAndTerrain | Any underground |
Organization | Solitary |
ChallengeRating_Value | 3 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-4 HD (Medium-size); 5-6 HD (Large) |
Description |
Combat Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Improved Invisibility (Su): This ability is constant, allowing the phantom fungus to remain invisible even when attacking. This works just like improved invisibility cast by a 12th-level sorcerer, and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. Once killed, a phantom fungus becomes visible after 1 minute. Skills: Phantom fungus has a +5 racial bonus to Move Silently checks. |