id | 352 |
---|---|
Name | Halfling:Deep Halfling |
SizeAndType | Small Humanoid (Halfling) |
HitDice | 1d8 (4) |
Initiative | +1 (Dex) |
Speed | 20 ft. |
ArmorClass | 15 (+1 Size, +1 Dex, +3 studded leather) |
Attacks | Longsword +2 melee; or heavy crossbow +3 ranged |
Damage | Longsword 1d8-1; or heavy crossbow 1d10 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | |
SpecialQualities | Darkvision, deep halfling traits |
Saves_Fort | 3 |
Saves_Ref | 2 |
Saves_Will | 1 |
Abilities | Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11 |
Skills | Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +4 |
Feats | Weapon Focus (longsword) |
ClimateAndTerrain | Any land and underground |
Organization | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs) |
ChallengeRating_Value | 0.5 |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | By character class |
Description |
Deep Halflings speak Halfling, Common, and Dwarven. Combat Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Deep Halfling Traits (Ex): Deep halflings benefit from a number of racial traits.
Skills: Deep halflings receive a +2 racial bonus to Appraise checks and Craft checks that are related to stone or metal. Their keen hearing bestows a +2 racial bonus to Listen checks. Deep Halfling Characters A deep halfling's favored class is rogue. |