id | 23 |
---|---|
Name | Cloaker |
SizeAndType | Large Aberration |
HitDice | 6d8+18 (45) |
Initiative | +7 (+3 Dex, +4 Improved Initiative) |
Speed | 10 ft., fly 40 ft. (average) |
ArmorClass | 19 (-1 size, +3 Dex, +7 natural) |
Attacks | Tail slap +8 melee, bite +3 melee |
Damage | Tail slap 1d6+5, bite 1d4+2 |
FaceAndReach | 5 ft. by 5 ft./10 ft. (5 ft. with bite) |
SpecialAttacks | Moan, engulf |
SpecialQualities | Shadow shift |
Saves_Fort | 5 |
Saves_Ref | 5 |
Saves_Will | 7 |
Abilities | Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15 |
Skills | Hide +12, Listen +11, Move Silently +12, Spot +11 |
Feats | Alertness, Improved Initiative |
ClimateAndTerrain | Underground |
Organization | Solitary, mob (3-6), or flock (7-12) |
ChallengeRating_Value | 5 |
Treasure | Standard |
Alignment | Usually chaotic neutral |
Advancement | 7-9 HD (Large); 10-18 HD (Huge) |
Description |
Combat Cloakers usually lie still, watching and listening for prey. If facing a single opponent, a cloaker uses its engulf attack. Against multiple foes, it lashes with its tail in concert with its moan and shadow shift abilities to reduce the opposition's numbers, then engulfs a survivor. Multiple cloakers usually split up, leaving one or two behind to use special abilities while the rest attack. Moan (Ex): A cloaker can emit a dangerous subsonic moan instead of biting. By changing the frequency, the cloaker may cause one of four effects. Cloakers are immune to these sonic, mind-affecting attacks. Unless noted otherwise, creatures who successfully save against these effects cannot be affected by the same moan effect from the same cloaker for one day.
Engulf (Ex): A cloaker can try to wrap a Medium-size or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it gets a hold, it bites the engulfed victim with a +4 attack bonus. It can still use its whiplike tail to strike at other targets. Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim. Shadow Shift (Su): Cloakers can manipulate shadows. This ability is effective only in shadowy areas and has several possible effects.
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