| Id | 50 |
|---|---|
| Name | Gray Render |
| Size and Type | Large Beast |
| Hit Dice | 10d10+70 (125) |
| Initiative | +0 |
| Speed | 30 ft. |
| Armor Class | 19 (-1 size, +10 natural) |
| Attacks | Bite +12 melee, 2 claws +7 melee |
| Damage | Bite 2d6+6, claw 1d6+3 |
| Face and Reach | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Improved grab, rend 3d6+9 |
| Special Qualities | Scent |
| Saves_Fort | 14 |
| Saves_Ref | 7 |
| Saves_Will | 4 |
| Abilities | Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8 |
| Skills | Hide +7, Spot +8 |
| Feats | |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 8 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 11-15 HD (Large); 16-30 HD (Huge) |
| Description |
Combat A gray render attacks to kill, whether to bring down prey or to protect itself or those it has adopted. When hunting, it sometimes attempts to hide and wait for prey to wander close. Improved Grab (Ex): To use this ability, the gray render must hit with its bite attack. Rend (Ex): A gray render that gets a hold latches onto the opponent's body and tears the flesh. This attack automatically deals 3d6+9 points of damage. Skills: Gray renders receive a +4 racial bonus to Spot checks due to their six keen eyes. |