id | 115 |
---|---|
Name | Tendriculos |
SizeAndType | Huge Plant |
HitDice | 9d8+54 (94) |
Initiative | -1 (Dex) |
Speed | 20 ft. |
ArmorClass | 16 (-2 size, -1 Dex, +9 natural) |
Attacks | Bite +13 melee, 2 tendrils +8 melee |
Damage | Bite 2d8+9, tendril 1d6+4 |
FaceAndReach | 10 ft. by 40 ft./15 ft. |
SpecialAttacks | Improved grab, swallow whole, paralysis |
SpecialQualities | Plant, regeneration 10 |
Saves_Fort | 12 |
Saves_Ref | 2 |
Saves_Will | 2 |
Abilities | Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3 |
Skills | |
Feats | |
ClimateAndTerrain | Temperate and warm forest, hill, and marsh |
Organization | Solitary |
ChallengeRating_Value | 6 |
Treasure | 1/10th coins; 50% goods; 50% items |
Alignment | Always neutral |
Advancement | 10-16 HD (Huge); 17-27 HD (Gargantuan) |
Description |
Combat Improved Grab (Ex): To use this ability, the tendriculos must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can try to swallow the opponent. A tendriculos that hits with a tendril attack grabs as above. If it gets a hold, it picks up the opponent and transfers it to the mouth as a partial action, automatically dealing bite damage as above. Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside the plant's mass, the opponent must succeed at a Fortitude save (DC 19) or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the tendriculos's interior (AC 15). Once the creature exits, the plant's amazing regenerative capacity closes the hole; another swallowed opponent must again cut its own way out. The tendriculos's interior can hold two Large, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly. |