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Monsters

id264
NameDevil:Gelugon (Baatezu)
SizeAndTypeLarge Outsider (Evil, Lawful)
HitDice12d8+60 (114)
Initiative+1 (Dex)
Speed40 ft.
ArmorClass28 (-1 size, +1 Dex, +18 natural)
AttacksLongspear +17/+12/+7 melee (or 2 claws +17 melee), bite +12 melee, tail +12 melee
DamageLongspear 1d8+9 and cold, claw 1d8+6, bite 2d4+3, tail 3d4+3 and cold
FaceAndReach10 ft. by 10 ft./15 ft.
SpecialAttacksSpell-like abilities, fear aura, cold, summon baatezu
SpecialQualitiesDamage reduction 20/+2, SR 25, baatezu qualities, regeneration 5
Saves_Fort13
Saves_Ref9
Saves_Will14
AbilitiesStr 23, Dex 13, Con 21, Int 22, Wis 22, Cha 16
SkillsBluff +16, Climb +20, Concentration +20, Disguise +17, Jump +19, Knowledge (arcana) +20, Listen +22, Move Silently +16, Search +20, Sense Motive +20, Spellcraft +20, Spot +22
FeatsAlertness, Cleave, Dodge, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary, team (2-4), squad (6-10), or troupe (1-2 gelugons, 7-12 barbazu, and 1-4 osyluths)
ChallengeRating_Value13
TreasureStandard coins; double goods; standard items
AlignmentAlways lawful evil
Advancement13-18 HD (Large); 19-33 HD (Huge)
Description

Gelugons speak Infernal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will-animate dead, charm monster, cone of cold, desecrate, detect good, detect magic, fly, magic circle against good, major image, polymorph self, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, and wall of ice. These abilities are as the spells cast by a 13th-level sorcerer (save DC 13 + spell level).

Fear Aura (Su): As a free action, a gelugon can create an aura of fear in a 10-foot radius. It is otherwise identical with fear cast by a 13th-level sorcerer (save DC 19). If the save is successful, that creature cannot be affected again by that gelugon's fear aura for one day. Other baatezu are immune to the aura.

Cold (Su): A hit from a gelugon's tail or spear attack induces numbing cold. The opponent must succeed at a Fortitude save (DC 21) or be affected as though by a slow spell for 1d6 rounds.

Summon Baatezu (Sp): Once per day a gelugon can attempt to summon 2d10 lemures or 1d6 barbazu with a 50% chance of success, 2d4 osyluths or 1d6 hamatulas with a 35% chance of success, or another gelugon with a 20% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Regeneration (Ex): Gelugons take normal damage from holy and blessed weapons of at least +2 enchantment.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Baatezu can communicate telepathically with any creature within 100 feet that has a language.