Advanced search options

Monsters

id450
NameXorn:Average Xorn
SizeAndTypeMedium-Size Outsider (Earth)
HitDice7d8+14 (45)
Initiative+0
Speed20 ft., burrow 20 ft.
ArmorClass22 (+12 natural)
AttacksBite +10 melee, 3 claws +8 melee
DamageBite 4d6+3, claw 1d4+1
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksBurrow
SpecialQualitiesFire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsense
Saves_Fort7
Saves_Ref5
Saves_Will5
AbilitiesStr 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10
SkillsHide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14
FeatsMultiattack, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or cluster (3-5)
ChallengeRating_Value6
TreasureNone
AlignmentUsually neutral
Advancement8-14 HD (Medium-size)
Description

Xorns speak Terran and Common.

Burrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.

Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.

All-Around Vision (Ex): Xorns' symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can't be flanked.

Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.