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Monsters

id485
NameDragon:Blue Dragon, Great wyrm
SizeAndTypeGargantuan Dragon
HitDice39d12+312 (565)
Initiative+0 (Dex)
Speed40 ft., fly 200 ft. (clumsy), burrow 20 ft.
ArmorClass44 (-4 size, +38 natural)
AttacksBite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 m
DamageBite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21
FaceAndReach20 ft. by 40 ft. / 15 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 20/+3, SR 31, sound imitation, blindsight, keen senses
Saves_Fort29
Saves_Ref21
Saves_Will27
AbilitiesStr 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22
SkillsBluff +59, Concentration +59, Diplomacy +59, Escape Artist +58, Knowledge (any) +58, Listen +39, Scry +58, Search +39, Spellcraft +39, Spot +39
FeatsAny 10
ClimateAndTerrainTemperate and warm desert and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value24
TreasureDouble standard
AlignmentAlways lawful evil
Advancement40+ HD (Gargantuan)
Description

Breath Weapon (Su): Line of lightning 5 feet high, 5 feet wide, and 5x5x120 feet long, every 1d4 rounds; damage 24d8, Reflex half DC 37; effective both on the surface and underwater.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 39 Hit Dice (except for other dragons) within 360 feet of the dragon must succeed at a Will save (DC 35) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 17, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

Spell-Like Abilities: 3/day-ventriloquism; 1/day-hallucinatory terrain, veil, and mirage arcana. These abilities are as the spells cast by a 17 level sorcerer (save DC 16 + spell level).

Create/Destroy Water (Sp): The dragon can use this ability three times per day. It works like the create water spell (as by a 17 level sorcerer), except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 35) or be ruined.

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All blue dragons are also immune to electricity.

Sound Imitation (Ex): The dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC 35) to detect the ruse.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 360 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 1200 feet.