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Monsters

id46
NameGirallon
SizeAndTypeLarge Beast
HitDice7d10+14 (52)
Initiative+3 (Dex)
Speed40 ft., climb 40 ft.
ArmorClass16 (-1 size, +3 Dex, +4 natural)
Attacks4 claws +12 melee, bite +7 melee
DamageClaw 1d4+8, bite 1d8+4
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksRend 2d4+12
SpecialQualitiesScent
Saves_Fort7
Saves_Ref8
Saves_Will3
AbilitiesStr 26, Dex 17, Con 14, Int 3, Wis 12, Cha 7
SkillsClimb +16, Move Silently +8, Spot +7
Feats
ClimateAndTerrainWarm forest, mountains, and underground
OrganizationSolitary or company (5-8)
ChallengeRating_Value5
TreasureNone
AlignmentAlways chaotic evil
Advancement8-10 HD (Large); 11-21 HD (Huge)
Description

Combat

A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. The girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim's companions can do anything to retaliate. Against larger foes, the girallon seeks to tear a single opponent to bits as quickly as it can.

Rend (Ex): A girallon that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d4+12 points of damage.