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Monsters

id31
NameDisplacer Beast
SizeAndTypeLarge Magical Beast
HitDice6d10+18 (51)
Initiative+2 (Dex)
Speed40 ft.
ArmorClass16 (-1 size, +2 Dex, +5 natural)
Attacks2 tentacles +9 melee, bite +4 melee
DamageTentacle 1d6+4, bite 1d8 +2
FaceAndReach5 ft. by 10 ft./5 ft. (15 ft. with tentacles)
SpecialAttacks
SpecialQualitiesDisplacement, resistance to ranged attacks
Saves_Fort8
Saves_Ref7
Saves_Will3
AbilitiesStr 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8
SkillsHide +12, Listen +3, Move Silently +7, Spot +6
FeatsAlertness, Dodge
ClimateAndTerrainTemperate forest, hill, or mountains andunderground
OrganizationSolitary, pair, or pride (6-10)
ChallengeRating_Value4
Treasure1/10 coins; 50% goods; 50% items
AlignmentUsually lawful evil
Advancement7-9 HD (Large); 10-18 HD (Huge)
Description

Combat

Displacer beasts rake opponents with their tentacles and bite foes that get close.

Displacement (Su): A light-bending glamer continually surrounds a displacer beast, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast's position, but see invisibility has no effect.

Resistance to Ranged Attacks (Su): A displacer beast gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks).

Skills: A displacer beast receives a +8 racial bonus to Hide checks, thanks to its displacement power.