| Id | 31 |
|---|---|
| Name | Displacer Beast |
| Size and Type | Large Magical Beast |
| Hit Dice | 6d10+18 (51) |
| Initiative | +2 (Dex) |
| Speed | 40 ft. |
| Armor Class | 16 (-1 size, +2 Dex, +5 natural) |
| Attacks | 2 tentacles +9 melee, bite +4 melee |
| Damage | Tentacle 1d6+4, bite 1d8 +2 |
| Face and Reach | 5 ft. by 10 ft./5 ft. (15 ft. with tentacles) |
| Special Attacks | |
| Special Qualities | Displacement, resistance to ranged attacks |
| Saves_Fort | 8 |
| Saves_Ref | 7 |
| Saves_Will | 3 |
| Abilities | Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8 |
| Skills | Hide +12, Listen +3, Move Silently +7, Spot +6 |
| Feats | Alertness, Dodge |
| Climate and Terrain | Temperate forest, hill, or mountains andunderground |
| Organization | Solitary, pair, or pride (6-10) |
| CR | 4 |
| Treasure | 1/10 coins; 50% goods; 50% items |
| Alignment | Usually lawful evil |
| Advancement | 7-9 HD (Large); 10-18 HD (Huge) |
| Description |
Combat Displacer beasts rake opponents with their tentacles and bite foes that get close. Displacement (Su): A light-bending glamer continually surrounds a displacer beast, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast's position, but see invisibility has no effect. Resistance to Ranged Attacks (Su): A displacer beast gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks). Skills: A displacer beast receives a +8 racial bonus to Hide checks, thanks to its displacement power. |