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Monsters

Id18
NameCentaur
Size and TypeLarge Monstrous Humanoid
Hit Dice4d8+8 (26)
Initiative+2 (Dex)
Speed50 ft.
Armor Class15 (-1 size, +2 Dex, +2 natural, +2 large shield)
AttacksGreatclub +7 melee (or heavy lance +7 melee), 2 hooves+3 melee; or mighty composite longbow (+4) +5 ranged
DamageGreatclub 1d10+4 (or heavy lance 1d8+4), hoof 1d6+2; ormighty composite longbow 1d8+4
Face and Reach5 ft. by 10 ft./5 ft.
Special Attacks
Special Qualities
Saves_Fort3
Saves_Ref6
Saves_Will5
AbilitiesStr 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
SkillsHide +2 Listen +4, Move Silently +4, Spot +4,Wilderness Lore +5
FeatsWeapon Focus (hoof)
Climate and TerrainTemperate forest
OrganizationSolitary, company (5-8), troop (8-18 plus 1 leaderof 2nd-5th level), or tribe (20-200 plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)
CR3
TreasureStandard
AlignmentUsually neutral good
AdvancementBy character class
Description

Centaurs speak Sylvan and Elven.

Combat

Centaurs usually don't provoke a fight. Their normal response to aggression is swift retreat, perhaps launching a few arrows to discourage pursuit. Against creatures dangerous to their communities, they use much the same tactics, except that about half their number will circle around to lie in ambush or attack the foe from the rear.

Centaur Characters

Centaurs sometimes become bards, rangers, or druids. Their favored class is ranger. Centaur rangers often choose a magical beast or some variety of humanoid as their favored enemy. Centaur clerics can choose any two of the following domains: Animal, Good, and Plant.