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Monsters

id569
NameDragon:Silver Dragon, Great wyrm
SizeAndTypeColossal Dragon
HitDice40d12+400 (660)
Initiative+0 (Dex)
Speed40 ft., fly 200 ft. (clumsy)
ArmorClass41 (-8 size, +39 natural)
AttacksBite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 m
DamageBite 4d8+16, claw 4d6+8, wing 2d8+8, tail slap 4d6+24; or crush 4d8+24; or tail sweep 2d8+24
FaceAndReach40 ft. by 80 ft. / 15 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 20/+3, SR 32, cloudwalking, blindsight, keen senses
Saves_Fort32
Saves_Ref22
Saves_Will32
AbilitiesStr 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30
SkillsBluff +87, Concentration +87, Diplomacy +87, Escape Artist +87, Jump +40, Knowledge (any) +86, Listen +40, Scry +86, Search +40, Spellcraft +40, Spot +40
FeatsAny 11
ClimateAndTerrainTemperate and warm mountains and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value25
TreasureDouble standard
AlignmentAlways lawful good
Advancement41+ HD (Colossal)
Description

Breath Weapon (Su): Either a cone of cold 70x70x70 feet long or a cone of paralyzing gas 70x70x70 feet long. It cannot use either breath weapon until 1d4 rounds later. Cold damage 24d8, Reflex half DC 39; gas damage Fortitude save (DC 39) or be paralyzed for 1d6+12 rounds.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 40 Hit Dice (except for other dragons) within 360 feet of the dragon must succeed at a Will save (DC 40) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 19, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.

Spell-Like Abilities: 3/day-polymorph self, fog cloud, control winds; 2/day-feather fall; 1/day-control weather and reverse gravity. A silver dragon's polymorph self works just like the spell, except that each use allows only one change, which lasts until the dragon assumes another form or reverts to its own (which does not count as a use of this ability). These abilities are as the spells cast by a 19 level sorcerer (save DC 20 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All silver dragons are also immune to cold and acid.

Cloudwalking (Su): The dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 360 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 1200 feet.