| Id | 282 |
|---|---|
| Name | Dire Animal:Shark |
| Size and Type | Huge Animal (Aquatic) |
| Hit Dice | 18d8+54 (135) |
| Initiative | +2 (Dex) |
| Speed | Swim 90 ft. |
| Armor Class | 17 (-2 size, +2 Dex, +7 natural) |
| Attacks | Bite +17 melee |
| Damage | Bite 2d6+9 |
| Face and Reach | 10 ft. by 50 ft./10 ft. |
| Special Attacks | Improved grab, swallow whole |
| Special Qualities | Keen scent |
| Saves_Fort | 14 |
| Saves_Ref | 13 |
| Saves_Will | 12 |
| Abilities | Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10 |
| Skills | Listen +7, Spot +7 |
| Feats | |
| Climate and Terrain | Any aquatic |
| Organization | Solitary or school (2-5) |
| CR | 9 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 19-32 (Huge); 33-54 (Gargantuan) |
| Description |
Improved Grab (Ex): To use this ability, the dire shark must hit with its bite attack. If it gets a hold, it can try to swallow the foe. Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of crushing damage plus 1d8+4 points of acid damage per round from the shark's digestive juices. A swallowed creature can cut its way out using claws or a light slashing weapon by dealing 25 points of damage to the shark's digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The shark's gullet can hold two Large, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents. Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile. |