| Id | 443 |
|---|---|
| Name | Sphinx:Criosphinx |
| Size and Type | Large Magical Beast |
| Hit Dice | 10d10+30 (85) |
| Initiative | +0 |
| Speed | 30 ft., fly 60 ft. (poor) |
| Armor Class | 20 (-1 size, +11 natural) |
| Attacks | Butt +15 melee, 2 claws +10 melee |
| Damage | Butt 2d6+6, claw 1d6+3 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Pounce, rake 1d6+3 |
| Special Qualities | |
| Saves_Fort | 10 |
| Saves_Ref | 7 |
| Saves_Will | 3 |
| Abilities | Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11 |
| Skills | Intimidate +8, Listen +10, Spot +10 |
| Feats | Cleave, Flyby Attack, Power Attack |
| Climate and Terrain | Warm forest |
| Organization | Solitary |
| CR | 7 |
| Treasure | Standard |
| Alignment | Always neutral |
| Advancement | 11-15 HD (Large); 16-30 HD (Huge) |
| Description |
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +15 melee, damage 1d6+3. |