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Monsters

id544
NameDragon:Green Dragon, Wyrm
SizeAndTypeGargantuan Dragon
HitDice35d12+280 (507)
Initiative+0 (Dex)
Speed40 ft., fly 200 ft.(clumsy), swim 40 ft.
ArmorClass40 (-4 size, +34 natural)
AttacksBite +44 melee, 2 Claws +39 melee, 2 Wings +39 melee, 1 Tail slap +39 melee; or 1 Crush +44 melee; or 1 Tail sweep +44 m
DamageBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19
FaceAndReach20 ft. by 40 ft. / 15 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 20/+2, SR 28, water breathing, blindsight, keen senses
Saves_Fort27
Saves_Ref19
Saves_Will24
AbilitiesStr 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20
SkillsBluff +47, Concentration +47, Diplomacy +47, Escape Artist +47, Knowledge (any) +46, Listen +35, Scry +46, Search +35, Spellcraft +35, Spot +35
FeatsAny 9
ClimateAndTerrainTemperate and warm forest and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value21
TreasureDouble standard
AlignmentAlways lawful evil
Advancement36-37 HD (Gargantuan)
Description

Breath Weapon (Su): A cone of corrosive (acid) gas 60x60x60 feet long, every 1d4 rounds; damage 22d6, Reflex half DC 35.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 35 Hit Dice (except for other dragons) within 330 feet of the dragon must succeed at a Will save (DC 32) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 15, gaining bonus spells for a high Charisma score.

Spell-Like Abilities: 3/day-suggestion and dominate person; 1/day-plant growth. These abilities are as the spells cast by a 15 level sorcerer (save DC 15 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All green dragons are also immune to acid.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 330 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 1100 feet.