| Id | 183 |
|---|---|
| Name | Animal:Snake, Huge Viper |
| Size and Type | Huge Animal |
| Hit Dice | 4d8+4 (22) |
| Initiative | +4 (Dex) |
| Speed | 20 ft., climb 20 ft., swim 20 ft. |
| Armor Class | 15 (-2 size, +4 Dex, +3 natural) |
| Attacks | Bite +5 melee |
| Damage | Bite 1d4 and poison |
| Face and Reach | 15 ft. by 15 ft. (coiled)/10 ft. |
| Special Attacks | Poison |
| Special Qualities | Scent |
| Saves_Fort | 5 |
| Saves_Ref | 8 |
| Saves_Will | 2 |
| Abilities | Str 10, Dex 19, Con 13, Int 1, Wis 12, Cha 2 |
| Skills | Balance, +12, Climb +12, Hide +3, Listen +9, Spot +9 |
| Feats | Weapon Finesse (bite) |
| Climate and Terrain | Temperate and warm land, aquatic, and underground |
| Organization | Solitary |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 5-6 HD (Huge); 7-12 HD (Gargantuan) |
| Description |
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution. Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better. |